Red Mage please =)
Make it DPS, Tank or Healer i dont care.

Red Mage please =)
Make it DPS, Tank or Healer i dont care.
Acyd De'nacht
Jenova
Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.



shepherd or chocobo tamer



Gonna list three of each. Not all of them are gonna be winners, but I felt I should challenge myself.
Disciples of War:
-Samurai (Melee DPS/Tank that uses katana)
-Beastmaster (Mid-range DPS that uses whips and tameable pets)
-Chemist (Ranged Healer that uses a special type of gun that launches potions)
Disciples of Magic:
-Sorcerer / Mystic Knight (A magic-based tank that can use magic to shield and heal themselves, and can convert magical attacks into MP. Uses Chakram as weapons.)
-Geomancer (A mage whose magical abilities rely on nature and their environment, much like a Conjurer pre-White Mage, but can also cast random magic based on their surroundings. Uses special Bells as weapons.)
-Gun Mage (A magic-based DPS that uses a magic pistol, exploits weaknesses in enemies, and can learn and use blue magic.)
Disciples of the Hand:
-Engineer (Creates various kinds of machines and guns for use in combat, creates Airship parts. Main hand tool is a wrench. Synergy with: Machinist, Chemist, Gun Mage)
-Scribe (Creates various forms of paperwork used in a variety of different ways as well as Grimoires for Summoners and Scholars. Main hand tool is a Feather Pen. Synergy with: Arcanist, Summoner, Scholar, Merchant)
-Enchanter (Creates various magical items, can work with materia in a way other crafting classes cannot such as using them directly in a craft to modify the base stats of an item, and can enhance items from other crafts using aethereal manipulation. Uses a Runic Chisel as its main hand tool. Synergy with: Mystic Knight, Geomancer, White Mage, Black Mage, Astrologian, Biologist, Archaeologist)
Disciples of the Land:
-Archaeologist (Uncovers lost relics in ancient dig sites. Acts similar to fishing, but on land. Uses a Brush as a main hand tool. Synergy: Engineer, Scribe, Enchanter, Alchemist)
-Biologist (Siphons various types of elements and chemicals such as Ceruleum from the ground using a special tool called a Runic Filter. Synergy: Engineer, Enchanter, Alchemist)
-Merchant (A unique DoL job, they use Contracts and Bartering to acquire resources unable to be procured anywhere else. Their main hand tool is a Fountain Pen. Synergy: All)
Last edited by HakuroDK; 05-26-2015 at 11:24 PM.


Personally I like the idea of a Geomancer (not XI version, but the one from FFT), I think Beastmaster and Puppetmaster would be cool (both versions from XI), and of course the fan favorite Redmage (FFTA version)

Just stick them both together and presto! Necrodancer!
{forces monsters to dance, gradually losing hit-points at a percentage to your HP 'till one of you drop, or you retract the dance. Higher lvls give you better percentages (1 hp for you vs 10 for mob etc.) and cause additional de-buffs.}




I really enjoy a lot of what you put up. More notably, the Archaeologist and Biologist for new DoH classes. I wouldn't mind a little more variety in that sector.
As for jobs, I would like to see the following:
- Spell Fencer (Tank)
- Salve Maker / Chemist (Healer)
- Red Mage (DPS)
- Sword Master / Samurai (DPS)
- Beastmaster (Whips!)
- Enchantress / Necromancer (Summoner of ashkin, soulkin and voidsent)
Last edited by Tanama; 05-26-2015 at 11:58 PM.
Mime!!
Being able to copy any spell/ability of any of your teammates could be fun



For me:
Puppetmaster
Dancer
Red Mage
Blue Mage
Beastmaster
If this game could have a pet job anywhere near as complex as Puppetmaster was in FFXI I would be extremely happy.

I will take a bite on this. What I would love to see are these:
Hunter (Range DPS)
Blue Mage
Morpher
Illusionist
Chocobo Knights



Dancer. Specifically, a DPS job with healing skills.
If healers need to have DPS skills, I think its only fair.
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