That and tired of getting put down for disagreeing with those in favor of harder content.As to why there aren't more players here saying "leave my easy stuff alone"... Many of them don't know about the forums, they don't follow news on the game, and are constantly surprised and overwhelmed by the game around them. Taking what has always been the easiest content and RAMPING it up on them isn't going to help the game win a lot of new players. Whatever you think about them, those people are the lifeblood of the game's economy, both gil and real life subscription.
Unfortunatly to true as evidenced so many times by all the cries of "too hard nurf nao!" posts. And I give em 15 minutes before :P
But:
Putting open world forced party content is only viable when enough players are doing it to get help to progress. Using an example to what many can relate. FFXI. before the last update getting parties for Dynamis was nigh on impossible parties where rarer than a honest politician, same with Aby. if you were very lucky you might find a raptor party , you had to solo most of the time. Assaults, no one was doing them, so getting past the assaults which needed parties where even more harder than dynamis eg the one where you have to feed the troops, get the mobs to do a certain attack to break the doors to free the prisoner etc. Salvage, Nyzul etc, etc where all the same. Those lamps :S
Same with WotG, ToAU, Zilart, CoP, only way you could do them is getting to 99 and geared enough (sparks gear is enough at ilvl 115) and soloing it.
Point I'm making is, is that old content becomes dead content and making it party only prevents new players from being able to progress. To be honest, if you had spent time running the content over and over and over to get your drops and after new stuff comes out, you wouldn't want to run the previous ones over and over and over to help someone else. So I can empathise with those who have left that content in the dust to move to new pastures.
I'm all for challenging content, I'm not so much for mandatory tough party content for normal progression for the above reasons.
Last edited by Sapphic; 05-26-2015 at 11:23 AM.
This sounds fair enough, so long as its not something that has to be done for simply tasks or necessarily forced upon players. I quite like 'peaceful environments!' when I just want to take in the atmosphere.
True, nothings threatening if they cant see or hear you walking right past them and then back out with your quest update in hand. But yes, lets bring back bunnies and bats as difficult as FFXI so we can walk past them unconcerned again with a simple dose of sneak and invisible. :POverworld mobs being dangerous is going to be really exciting!
Imagine all the epic battles we'll have with these monsters in the 1% of the time we don't manage to MGS around them! I mean, I spend most of my time afk in Jeuno waiting for events, but knowing that all those hard monsters that I have zero interest in fighting are out there is great!
Too much people with rose-tinted glasses in here. The only thing this is going to accomplish is making the overworld far more annoying for the people that actually do stuff in the overworld. Hopefully they don't up the difficulty as much as all the Jeuno afkers in here want them to.
You and many others are equating stronger mobs with "OMG we have to party up to kill anything now!"Unfortunatly to true as evidenced so many times by all the cries of "too hard nurf nao!" posts. And I give em 15 minutes before :P
But:
Putting open world forced party content is only viable when enough players are doing it to get help to progress. Using an example to what many can relate. FFXI. before the last update getting parties for Dynamis was nigh on impossible parties where rarer than a honest politician, same with Aby. if you were very lucky you might find a raptor party , you had to solo most of the time. Assaults, no one was doing them, so getting past the assaults which needed parties where even more harder than dynamis eg the one where you have to feed the troops, get the mobs to do a certain attack to break the doors to free the prisoner etc. Salvage, Nyzul etc, etc where all the same. Those lamps :S
Same with WotG, ToAU, Zilart, CoP, only way you could do them is getting to 99 and geared enough (sparks gear is enough at ilvl 115) and soloing it.
Point I'm making is, is that old content becomes dead content and making it party only prevents new players from being able to progress. To be honest, if you had spent time running the content over and over and over to get your drops and after new stuff comes out, you wouldn't want to run the previous ones over and over and over to help someone else. So I can empathise with those who have left that content in the dust to move to new pastures.
I'm all for challenging content, I'm not so much for mandatory tough party content for normal progression for the above reasons.
Which is ABSOLUTELY not the case!
Individual mobs will be stronger, but 1v1, you should have no problems.
Difficulty goes up when you add a second mob, be it intentionally or linking.
Throw in random patrols and your 1v1 might just turn into a 5v1.
Yes he said there would be more elite monsters mixed in, but nowhere did he say he you HAVE to be in a group to move around the open world.
The quests themselves will take place NEAR these stronger mobs, but those stronger mobs and such wont be the focus of the quest.
All this change does is provide the world with some teeth. And it very badly needs those teeth, but there is not a single mob in the open world that can kill a player or get me to think "Well how can i kill that?"
Adding it as a baseline across Heavensward even lets them build alternate content around it.
People need to stop equating tougher mobs to forced party content.
"But the casuals!!!" Is also a stupid reason. The 'casuals' are just people with less TIME to play, not less SKILL.
Time played does NOT equal skill.
And I'll say again, if there are people who struggle against the open world mobs we have now they need to better themselves.
To me what's more annoying is having monsters that have a better chance of freezing hell than beating me in a fight. Why put them there at all? It's more annoying to me to fight monsters that don't fight back, then to actually engage in a battle that i might lose.
People that play this game are WAY too worried about the loot. To the point if anything tries to slow down their mad dash towards the loot, it needs to be nerfed. Whether it's difficulty, drop rates, or the amount of tomes it takes to buy things. It needs to be nerfed. Sad times
And yes, in ffxi people used spells and items to sneak past monsters. But in ffxiv you don't even need that!!! They dumbed it down a whole step further, and people are happy about that?
Last edited by Whocareswhatmynameis; 05-26-2015 at 11:57 AM.


Zaha'rak is where you get reagents for an ilevel 80 weapon, most people had ilevel 55 weapons when they first started that. You do a fate there in to gain access to a raid that drops ilevel 80 gear. The enemies are all level 49 and lower.
So yes, you are 50 ilevels (ok, sue me, you are 35 ilevels) higher than what what the mobs were intended for. And you are upset with it. You fit under my blanket, hope it's cozy in there.
Now they SHOULD have added open world content that was appropriate for the raise in gear we had in each patch. They WILL be doing that in the future. Hopefully all will be solved. But comparing even ilevel 90 gear to Zaha'rak beast tribe area is kind of silly, since it was build for ilevel 55 at most.
"Hey, Doc, we better group up. We can't get down this road without the beastmen attacking."
"Roads? Where we're going, we don't need roads."
Last edited by Gunspec; 05-26-2015 at 12:17 PM.


im ok with a decent challenge as long its not a req to be in the party to hit lv 60.



Fixed that for accuracy.
EDIT: I say this not because I don't want any rise in difficulty, but XI has taught me to be wary of difficulty spikes in enemies that don't allow for soloability in quests.
Last edited by Hayward; 05-26-2015 at 12:25 PM.
I really like the idea of the tougher mobs. To me this game currently has no open world challenge. Which to me it badly needs. To walk into a beastmen stronghold and not have to worry about anything but getting a heavy status effect is stupid. So yah am really looking forward to heavensward and its new difficulty.
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