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  1. #31
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Duelle View Post
    Who knows, the concerns might be completely unfounded and the changes would be minimal. Then again, the concerns expressed might be correct.
    So jumpping to a negative conclusion without solid evidence.

    Also, the internet proves sense is far from common XD
    (3)

  2. #32
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sapphic View Post
    So jumpping to a negative conclusion without solid evidence.

    Also, the internet proves sense is far from common XD
    About the same as saying everything will be all right without solid evidence. Its just as possible for SE to mess up a job as any other developer.
    (6)

  3. #33
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kikoten View Post
    I just don't see what's so bad about positional strikes. Having to move around an enemy to get that extra bit of damage couldn't possibly be much different than running away from incoming AoE. At least if you mess up, it's the enemy that's still getting hurt.
    The bad thing about the positionals being added is they're adding them without fixing the mudra lag issue. It's kind of offensive to make the job more complicated to play when they haven't fixed a glaring problem like that already.
    (8)

  4. #34
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    For once, I agree with Tiggy.
    People are freaking out without giving the changes a whirl first. No one knows anything about how to use the new skills, yet, but there is already the assumption that it will kill classes. Over reacting much?
    I secondary BRD, and I really dont mind the new song's detriments. Can you imagine having foes with the new song playing at the right times? *drool* dat deeps.
    Anyway, people need not panic till theres *experienced* proof of brokenness.
    (4)

  5. #35
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kallera View Post
    About the same as saying everything will be all right without solid evidence. Its just as possible for SE to mess up a job as any other developer.
    Or I could be willing to actually properly see the full details before jumping into "RIP NIN" territory and going all drama llama over a snippet of information given which gives very minimal information.

    But people can't resist going OTT drama, it's like a social plague.
    (3)

  6. #36
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sapphic View Post
    Or I could be willing to actually properly see the full details before jumping into "RIP NIN" territory and going all drama llama over a snippet of information given which gives very minimal information.
    So you belittle people wanting to prevent potential issue instead of sitting around and waiting to react until it's usually too late.

    Remember that it took a couple of months and the community shooting down denials from Yoshida before the devs looked at WAR and made changes to help it in the tanking department (remember the whole "there's nothing wrong with WAR l2p" thing?). I don't blame people for reacting to things and wanting to avoid going through crap like that. Sure, the developers have more info to go by than anyone here, but developers are not infallible. They could also talk abit more about mechanics in upcoming interviews or be a little more clear in their presentations, especially when there's a bigger picture to behold.
    (4)
    Last edited by Duelle; 05-25-2015 at 01:50 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #37
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NovaLevossida View Post
    The bad thing about the positionals being added is they're adding them without fixing the mudra lag issue. It's kind of offensive to make the job more complicated to play when they haven't fixed a glaring problem like that already.
    Pretty much that.

    The concern from Ninjas comes by the fact that the game still has that delay when sending data and some is lost, making Mudras the most noticeable skill that suffers from it because it just makes it easier to mess up or you have to slow down when forming them, which equals dps loss. While they're adding a skill that will increase/refresh the duration of Huuton, the problem will still be there, and trying to meet positional requirements for your skills + ninjutsu managing can become an even worse job than monkdancing.
    (3)

  8. #38
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    People may have a right to have opinions about the general direction we are given for the game.
    It definitely goes too far, to the point of outrage, way too often without enough knowledge to warrant it.

    That kind of behavior is why many developers opt to withhold information until release so that players have have a more holistic understanding and better informed criticism and feedback.
    It's dumb, though, that we can't get partial reveals because people can't withhold absolute judgement.
    Outrage at partial information will more likely information getting revealed than having any effect on actual development.

    You will still have to give just as much feedback post release to get anything changed.
    Your feedback means very little when it jumps to conclusion based on partial information.
    All the outrage does is stop the information flow because people clear can't keep their heads on in response to change (or lack thereof), even if there's clearly more to be seen.

    This is why we can't have nice things.

    Quote Originally Posted by Kallera View Post
    About the same as saying everything will be all right without solid evidence. Its just as possible for SE to mess up a job as any other developer.
    But there is such a thing as withholding judgement when sufficient evidence is lacking.
    It's fine to be concerned about the potential implications from the reveals.
    It's wrong and immature to jump to conclusions and threads become an echo chamber of despair based on partial information.

    It's an issue when people don't have evidence to truly justify an opinion, not when people are objectively concerned about the information based on what we do know (not what we assume).
    But hey, people can cry all they want. Then if it turns out fine, everyone can move on, right?
    It's not like they'll remember the negative impact those emotional outbursts have on the community environment.
    People only remember when their negative opinions are justified or vindicated.
    They give it a second thought when it turns out differently because it worked out for them.

    There are consequences to both sides.
    The people who whine know that if people pretend everything's okay when it's not, it negatively affects the game.
    They don't realize that screaming that everything is ruined, when they don't know that is just as bad.

    Is it really too hard to ask people think critically about if their conclusions are really justified?
    Or that they have to acknowledge their own ignorance about the missing information and how it will all fit together when forming and articulating that opinion?
    If they can do that, maybe they'll actually contribute some decent feedback.
    (3)
    Last edited by Allyrion; 05-25-2015 at 04:49 PM.

  9. #39
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kikoten View Post
    I just don't see what's so bad about positional strikes. Having to move around an enemy to get that extra bit of damage couldn't possibly be much different than running away from incoming AoE. At least if you mess up, it's the enemy that's still getting hurt.
    Sadly, that's not how things go in practice though. Some content in the game gets balanced around 'optimal DPS' with rage timers and other mechanics to really rain on your parade. If you're unable to get the bonuses on your various strikes for any reason, it starts to count sharply against your contribution. The biggest problem is that positional mechanics are never optional once they're in game, and as such you're expected to dance around the monster like a flamingo doing the flamenco.

    When you add it to a job which has so far been position-free, you're bound to get some people upset. Add to that not a single new skill mentioned, and it's clear why people are disappointed. Summoner may not have had the changes it needs (or that I wanted), but even that announcement was more interesting than "You can keep Huton up".
    (5)

  10. #40
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    adding positionals to nin seems a much lighter game play change than what they are planning for mnk and drg. heavy thrust timer and adding another step in the combo will probably screw over drg's rotation pretty hard. or dropping greased lightning on purpose to actually achieve a higher dps than by just "dancing" around the mob.
    Just wait on the actual changes. in the end nin might be the easiest close ranged dps while putting out similar damage.
    Though i do understand that all other classes seem to get much flashier additions compared to nin. but maybe cause nin is just a well designed job to begin with, that already had heavensward in mind when it got introduced.
    (0)

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