The bad thing about the positionals being added is they're adding them without fixing the mudra lag issue. It's kind of offensive to make the job more complicated to play when they haven't fixed a glaring problem like that already.
For once, I agree with Tiggy.
People are freaking out without giving the changes a whirl first. No one knows anything about how to use the new skills, yet, but there is already the assumption that it will kill classes. Over reacting much?
I secondary BRD, and I really dont mind the new song's detriments. Can you imagine having foes with the new song playing at the right times? *drool* dat deeps.
Anyway, people need not panic till theres *experienced* proof of brokenness.
Or I could be willing to actually properly see the full details before jumping into "RIP NIN" territory and going all drama llama over a snippet of information given which gives very minimal information.
But people can't resist going OTT drama, it's like a social plague.
So you belittle people wanting to prevent potential issue instead of sitting around and waiting to react until it's usually too late.
Remember that it took a couple of months and the community shooting down denials from Yoshida before the devs looked at WAR and made changes to help it in the tanking department (remember the whole "there's nothing wrong with WAR l2p" thing?). I don't blame people for reacting to things and wanting to avoid going through crap like that. Sure, the developers have more info to go by than anyone here, but developers are not infallible. They could also talk abit more about mechanics in upcoming interviews or be a little more clear in their presentations, especially when there's a bigger picture to behold.
Last edited by Duelle; 05-25-2015 at 01:50 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Pretty much that.
The concern from Ninjas comes by the fact that the game still has that delay when sending data and some is lost, making Mudras the most noticeable skill that suffers from it because it just makes it easier to mess up or you have to slow down when forming them, which equals dps loss. While they're adding a skill that will increase/refresh the duration of Huuton, the problem will still be there, and trying to meet positional requirements for your skills + ninjutsu managing can become an even worse job than monkdancing.
People may have a right to have opinions about the general direction we are given for the game.
It definitely goes too far, to the point of outrage, way too often without enough knowledge to warrant it.
That kind of behavior is why many developers opt to withhold information until release so that players have have a more holistic understanding and better informed criticism and feedback.
It's dumb, though, that we can't get partial reveals because people can't withhold absolute judgement.
Outrage at partial information will more likely information getting revealed than having any effect on actual development.
You will still have to give just as much feedback post release to get anything changed.
Your feedback means very little when it jumps to conclusion based on partial information.
All the outrage does is stop the information flow because people clear can't keep their heads on in response to change (or lack thereof), even if there's clearly more to be seen.
This is why we can't have nice things.
But there is such a thing as withholding judgement when sufficient evidence is lacking.
It's fine to be concerned about the potential implications from the reveals.
It's wrong and immature to jump to conclusions and threads become an echo chamber of despair based on partial information.
It's an issue when people don't have evidence to truly justify an opinion, not when people are objectively concerned about the information based on what we do know (not what we assume).
But hey, people can cry all they want. Then if it turns out fine, everyone can move on, right?
It's not like they'll remember the negative impact those emotional outbursts have on the community environment.
People only remember when their negative opinions are justified or vindicated.
They give it a second thought when it turns out differently because it worked out for them.
There are consequences to both sides.
The people who whine know that if people pretend everything's okay when it's not, it negatively affects the game.
They don't realize that screaming that everything is ruined, when they don't know that is just as bad.
Is it really too hard to ask people think critically about if their conclusions are really justified?
Or that they have to acknowledge their own ignorance about the missing information and how it will all fit together when forming and articulating that opinion?
If they can do that, maybe they'll actually contribute some decent feedback.
Last edited by Allyrion; 05-25-2015 at 04:49 PM.
Sadly, that's not how things go in practice though. Some content in the game gets balanced around 'optimal DPS' with rage timers and other mechanics to really rain on your parade. If you're unable to get the bonuses on your various strikes for any reason, it starts to count sharply against your contribution. The biggest problem is that positional mechanics are never optional once they're in game, and as such you're expected to dance around the monster like a flamingo doing the flamenco.
When you add it to a job which has so far been position-free, you're bound to get some people upset. Add to that not a single new skill mentioned, and it's clear why people are disappointed. Summoner may not have had the changes it needs (or that I wanted), but even that announcement was more interesting than "You can keep Huton up".
adding positionals to nin seems a much lighter game play change than what they are planning for mnk and drg. heavy thrust timer and adding another step in the combo will probably screw over drg's rotation pretty hard. or dropping greased lightning on purpose to actually achieve a higher dps than by just "dancing" around the mob.
Just wait on the actual changes. in the end nin might be the easiest close ranged dps while putting out similar damage.
Though i do understand that all other classes seem to get much flashier additions compared to nin. but maybe cause nin is just a well designed job to begin with, that already had heavensward in mind when it got introduced.
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