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Thread: RIP Bard

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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viridiana View Post
    It's not that people are advocating "balls-to-the-wall damage" necessarily (though sure, some are), it's that HW encounters will be tuned assuming that the BRD is making use of WM when they can. If the BRD isn't, that means the other DPS have to make up the difference. We have no way yet of knowing how much difference that is or how difficult it'll be to compensate for. I kinda doubt it'll be trivial, but that's an assumption. And the thing is, they're actually going to be balanced around a BRD doing everything you just mentioned on top of playing WM when they can. . .
    Something as gameplay-altering as Wanderer's Minuet is very unlikely to be minor. It'd be a wasted ability if that were the case.

    Chances are you'd need to be in WM for most encounters unless the fight is extremely movement-dependent in order to maintain optimal DPS. Depending on how Skill Speed affects melee casting, BRD may find value in stacking skill speed (though from what I remember, BRD is currently dependent on crit for procs, so that may cause issues in itemization).
    Quote Originally Posted by gzuscry View Post
    This WM in essence is not so bad. If ping is good we can have a lot of mobility its just we need to stop for a moment to skill be cast and then we can sprint wherever we want to, but because of lag impairment for those casts to to very efficient we will need to plant ourselves all so just server doesn't need to confirm our still standing after every move we make.
    I'm guessing even the game's built-in ability queues isn't doing much to help those with longer ping times, then.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Duelle View Post
    Something as gameplay-altering as Wanderer's Minuet is very unlikely to be minor. It'd be a wasted ability if that were the case.

    Chances are you'd need to be in WM for most encounters unless the fight is extremely movement-dependent in order to maintain optimal DPS. Depending on how Skill Speed affects melee casting, BRD may find value in stacking skill speed (though from what I remember, BRD is currently dependent on crit for procs, so that may cause issues in itemization).
    Honestly, I wouldn't mind seeing SS become useful for BRD, as long as it doesn't cause undue TP drain. But, yeah, I also expect WM to be a pretty sizable increase. The only thing BRD has that I think would cause you to willingly turn it off (aside from movement, obviously) is Barrage, because nearly 800 potency is too much to pass up, but for all we know they've accounted for that and have WM modify Barrage.
    (0)

  3. #3
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Viridiana View Post
    Honestly, I wouldn't mind seeing SS become useful for BRD, as long as it doesn't cause undue TP drain. But, yeah, I also expect WM to be a pretty sizable increase. The only thing BRD has that I think would cause you to willingly turn it off (aside from movement, obviously) is Barrage, because nearly 800 potency is too much to pass up, but for all we know they've accounted for that and have WM modify Barrage.
    It's already been said the speed stats will be adjusted in the expansion to make the stat more worth having rather than something lots of people actively avoid.
    (0)

  4. #4
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    I've only done msq and the instances that are contained so far and I've seen very little content where I end up having the luxury of standing around long enough to consider WM.
    Especially another reason for our moving around is that when pugging, you don't know who you're going to end up with and how they play so being able to move and dps to adapt to said player/s positioning in places to avoid getting tagged by something or whatever the case may be is a thing. Taking it off to move to a diff spot in that case is one thing, but then once you find a new spot and u want to put it back on, you once again have to stop dpsing to sing WM. It should be instant like the diff fists monk has.
    (2)
    Last edited by Yoruichi4478; 06-24-2015 at 12:37 AM.

  5. #5
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    I'm guessing even the game's built-in ability queues isn't doing much to help those with longer ping times, then.
    That queue system is actually what makes the lag so bad. You see an animation go off, so you queue the next skill - suddenly, the animation that went off aborts midway, and turns out the skill was never executed. So the skill you wanted to queue is executed instead.
    (0)