Quote Originally Posted by Viridiana View Post
It's not that people are advocating "balls-to-the-wall damage" necessarily (though sure, some are), it's that HW encounters will be tuned assuming that the BRD is making use of WM when they can. If the BRD isn't, that means the other DPS have to make up the difference. We have no way yet of knowing how much difference that is or how difficult it'll be to compensate for. I kinda doubt it'll be trivial, but that's an assumption. And the thing is, they're actually going to be balanced around a BRD doing everything you just mentioned on top of playing WM when they can. . .
Something as gameplay-altering as Wanderer's Minuet is very unlikely to be minor. It'd be a wasted ability if that were the case.

Chances are you'd need to be in WM for most encounters unless the fight is extremely movement-dependent in order to maintain optimal DPS. Depending on how Skill Speed affects melee casting, BRD may find value in stacking skill speed (though from what I remember, BRD is currently dependent on crit for procs, so that may cause issues in itemization).
Quote Originally Posted by gzuscry View Post
This WM in essence is not so bad. If ping is good we can have a lot of mobility its just we need to stop for a moment to skill be cast and then we can sprint wherever we want to, but because of lag impairment for those casts to to very efficient we will need to plant ourselves all so just server doesn't need to confirm our still standing after every move we make.
I'm guessing even the game's built-in ability queues isn't doing much to help those with longer ping times, then.