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  1. #11
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    DET/Crit = always doing something

    Parry = sometimes doing something

    Shield blocks check first diluting your parry rate

    Parry is not reliable and can't be counted on to save you from a big hit

    The base parry rate is more then enough for all content

    Parry leads to over curing more then anything
    (3)

  2. #12
    Player
    matt8107t's Avatar
    Join Date
    Apr 2014
    Location
    Uldalh-Jenova
    Posts
    56
    Character
    Mordex Bladeborne
    World
    Jenova
    Main Class
    Gladiator Lv 60
    Definitely once you have enough vit to survive the big tank hits and enough acc better to prioritize strength>det>crit>parry
    (0)

  3. #13
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by matt8107t View Post
    Definitely once you have enough vit to survive the big tank hits and enough acc better to prioritize strength>det>crit>Skill speed>piety>spell speed>parry

    Ftfy 456789
    (0)

  4. #14
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Accuracy is kinda useless if you don't raid (Coil).

    The accuracy needed for dungeons, WoD and most ex primals is very low, and some gear pieces, mainly accessories, will have some accuracy on it, no matter if it's lv110 soldiery stuff, 2nd coil high allagan, lv130 poetics stuff or Final coil dreadwyrm stuff . This accuracy is more than enough for the light-hearted content, so putting accuracy on the relic is a bit of a bad choice imo.
    (0)

  5. #15
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by VargasVermillion View Post
    The thing is about parry though is on PLD it's even less desirable since your shield is always checked first and the rate is increased as you get better shields, passive rng mitigation is already built into the class making parry even more pointless, blocking also mitigates more damage.
    See, this logic doesn't quite work. Ignoring Parry because Block is checked first completely disregards a Paladin's greatest advantage in passive mitigation: having both of them. Block gets checked. If it fails, Parry gets checked. Pallys get two chances to deal with a physical attack. This means that the chance of proccing either one of them on a physical attack is (100 * 0.<block rate>) + ((100-<block rate>) * 0.<parry rate>). This means that stacking Parry with a high iLvl Kite Shield will give a Paladin over a 50% chance to deal with any physical attack somehow. In a world of single hit tank smashers during raids, it still isn't reliable enough to save a Tank's skin when it's necessary. This is true. However, in the context of large dungeon pulls that the OP is describing, it's fan-fucking-tastic. A Paladin is not dealing any significant damage while generating AOE hate; they might as well just turtle.
    (1)

  6. #16
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The question is is parry better stacked vs Crit/Det, not whether parry is a useless feature.

    When people say 'useless,' they're refering to stacking parry > DET/CRIT. And it is. It's scales awfully by comparison.

    If parry is the only secondary you have access to, that's fine! Parry is a plus, but it should not be prioritized over DET/CRIT if those options exists to you.

    which is what the topic suggested.
    (1)
    Last edited by Xenosan; 05-24-2015 at 02:45 AM.

  7. #17
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    No, the question is not which combo of stats is universally best to pursue. The point the OP is making is that when you're a Paladin doing dungeon pulls, Parry is as useful as the alternatives are. All of these people trying to reenter the "age old argument" quite simply did not read. We have focus on a singular class, focus on a singular situation/setting, and the OP made absolutely no attempt to treat the stats as anything other than equal alternatives.
    (0)

  8. #18
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Donjo View Post
    Parry is as useful as the alternatives are... We have focus on a singular class, focus on a singular situation/setting, and the OP made absolutely no attempt to treat the stats as anything other than equal alternatives.
    Which could be reduced to a singular statement that secondary stats are inconsequential in said content.

    But if we're going to discuss secondaries, let's discus secondaries.

    Rationalization doesn't change the the 'age old argument.'

    Why create misconceptions.
    (1)

  9. #19
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    The only misconception here is thinking that this thread is saying anything other than "secondary stats are inconsequential in dungeon content as a Paladin so use whatever you like best".

    It isn't.

    You either agree with this statement, or you don't. Instead, people just saw this and went "hey, someone's posting a non-negative view on Parry! Let's throw sand in his face!"

    If you wish to properly argue the OP's point, it is necessary to stay within the context of his claims. Only consider Paladin. Only consider dungeons. Arguing in the context of "everything" is vastly out of scope and therefore off-topic.
    (0)

  10. #20
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    You'll gain more out of Det/Crit on the bosses in the dungeon than you will on Parry on the trash pulls. You pull big, you pop a CD, the trash dies, you move on. Parry is more useful on the trash (Possibly? To me it seems kind of inconsequential, its not like stacking Parry gives you the ability to Parry... it just increases your chance), but you can't think of a dungeon as just sets of trash. Speeding up bosses helps a lot too, and unless you're outright dying to the trash packs or costing your healer Holys because the Parry/Block gods didn't like how little Parry you were stacking and you died, then Det/Crit is still better. Also Hallowed Ground exists. And Sentinel. And Bulwark. Um.

    Anyway, as Donjo (and I guess the OP) said, secondary stats in general don't matter for dungeons - they're really only important for min/max world first raiding.
    (1)

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