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  1. #31
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    What are the options for a fix? I can think of 3 but I'm not sure if any of it is ideal.

    -client side mudra detection: what most players would probably prefer but one that i have doubts that SE will relent on, despite their terrible anti cheat detection that allows bots and cheaters to do and be where they're not supposed to be (saw some mobs attacking non responsive bots stuck inside the CM gate like last week)

    -one button mudra: instead of making 3 signs, each ninjutsu is now a button that you press, allowing players to deal with one weave in one gcd instead of up to 4 in 2 seconds. the downside of not feeling very ninja at all and making the ninja hotbar slots more bloated than it currently is

    -mudra redesign: turn mudra timings so that a 3 sign ninjutsu will be gcd > m1 > gcd > m2 > gcd > m3 > gcd > cast > gcd, instead of gcd > m1>2>3>cast > gcd. would completely change the class, one that i have no idea how the actual ninjas will receive and requires a ton of rebalancing and total rotational change (considering mudras and basic ogcds will now clash even more often).
    (3)

  2. #32
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Only two ways to fix mundra lag and takes away from class depth. Remove the .5 CD on input. That I believe is in place for animation. Or remove the entire mundra system. The mundra lag is the lag most people experience. Its the same lag people feel when they swear they move out of aoes. Nin just feels it more because of having to input 2 Or more commands back to back as quickly ad possible without the Gcd to give us the lag catch up window.

    As far as nin dps...maybe they want it to be a more support class over strict dps. Just a thought.
    (0)

  3. #33
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Pls SE. 1-2-3 is hard enough.
    (1)

  4. #34
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LTEvil View Post
    Remove the .5 CD on input.
    Wouldn't that cause more lag for people who are lagging with mudras? Using them even faster but having one of the pushes not go through would mess it up further or remain exactly the same.
    (0)

  5. #35
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Leoheart View Post
    Pls SE. 1-2-3 is hard enough.
    seriously the person saying ninja is only doing 1-2-3 are simply trolling... a good ninja will have a cycle far more complex than 1-2-3....
    i often read people say it's possible to do huge dps with a warrior putting the debuff and simply spamming the fuma shuriken... seriously? if it was possible to get huge dps from simply do this... the dps of the ninja must be amazing when played at the maximum.

    the ninja is far from the 1-2-3... really far from it.

    the positional is a bad idea and an easy way to add something to a jobs, because they don't have any idea. that the truth, they didn't find any good idea for add more deepth to the jobs like for the other, they didn't get any idea for add more mechanism to the jobs.

    then instead, they simply have split to the face of the ninja community and throw away the originality of the jobs. a jobs that was free of position, but was working around other mechanic instead. why not have develop more the ninja aspect of the jobs, and working on more ninjutsu skill usefull, because soo far on the 7 ninjutsu skill.... only 3 are mostly used.

    they have give use more room for use ninjutsu and instead to add more skill that can be used with this... they simply have gone to add position to our jobs for.... make it look like the other.

    personally from what i see.... why play ninja?
    i means, monk and dragoon do have positional, true, but they don't have to suffer from them specific mechanic like with the mudra lag. why people will bother play a jobs that will recquire the same work than the other for the weaponskill and at the same time have the most punishing systeme for them main skill?

    why people will bother to play ninja, when they can get the more easy and fun gameplay from monk and dragoon, without suffer with the mudra lag and more important, will have the feeling to have a jobs that did evolve from the expansion.

    why? that the question, yoshida and him team must ask themself. because they are about to create a mess that will screw a jobs.
    (3)

  6. #36
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I like that the ninja has no positional needed for most of their skills, which is a big appeal over monk and dragoon, so I'm very wary about those unneeded changes coming in 3.0, so I agree, those changes are homogenizing the job into the other two. I'm really not happy about this.
    (4)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  7. #37
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Tiggy View Post
    Thief, which Ninja/Rogue in this game are loosely based on, had enmity control in XI so there is precedent to this and it worked great. Secondly, did I miss the memo where what you personally wanted was the most important thing for the future of this class?
    Yeah in XI that works greatly. Here tho, it sounds very situational. I have a few ideas on what to use it on but... why? Also what I want is nothing. I'm happy with how the class is. Less defense for more damage is nice. I'll take that.
    (0)

  8. #38
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Colorful View Post
    Wouldn't that cause more lag for people who are lagging with mudras? Using them even faster but having one of the pushes not go through would mess it up further or remain exactly the same.
    Maybe but I haven't tried it. Only other things I can think of is a removal of the entire system. Would require nin overall. Some people have three point mundra lag only. I feel lag even with two point. So I can fuma over ration. Three point I just take the long input time.
    (0)

  9. #39
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do hope they rollback on this change. I would have rolled a Monk if I wanted to dance around the boss. It was one of the main reasons I changed to Ninja, and no, having no positionals does not automatically make the job easy mode. It differentiates Ninja from the other melee DPS, and now judging by these changes, we get to be a glorified Monk with daggers.

    The additional of positionals won't make me quit Ninja because I have too much fun with the job as is, but I am disappointed at this design decision. Now I feel there's no difference between the three other than what weapon you use.
    (2)

  10. #40
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Adire View Post
    Big difference here. None of the other classes are having potentially hugely gamechanging changes made to existing skills. Other classes are getting new concepts added with new abilities. NIN is getting old abilities changed after this entire time. How would other players feel if existing skills were suddenly changed in their job in such a way?
    False. But in your defense many of those job users are wailing and gnashing their teeth as well. Go check it out if you don't believe me, NIN is not the only job which is getting big changes.

    And seriously, the very nature of MMO's is an ever-evolving environment that by necessity get shaken up regularly. Shake-up, assess, adjust, assess, shake-up, assess, etc. It is not a new prgression by any means. MMO devs have been doing it since the 90's.

    Quote Originally Posted by FallenArisen0990 View Post
    Yeah in XI that works greatly. Here tho, it sounds very situational. I have a few ideas on what to use it on but... why? Also what I want is nothing. I'm happy with how the class is. Less defense for more damage is nice. I'll take that.
    As long as the greater bulk of the positioning relies solely on the NIN, there really shouldn't be a problem unless said NIN just blows.
    (0)

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