Raids like World of Darkness or Crystal Tower are full of people from different servers who I will probably never see again. Which feels like playing with a bunch of NPCs at best (I say at best because there are people that feel they don't need to be courteous because "who cares? I'll never see them again") With out a quick efficient way to identify people who are on the same server as you (like maybe an icon over players on your same server) Duty Finder Raids do not strengthen inter server communities.
Playing with random people from different servers does not encourage social interaction. Even more so it is discouraged when you put a time limit on the encounter.
I'm not saying that there is 0 inter server community interaction/development, but the game sure could use more situations that encourage or even require the players to reach out and collaborate with each other. I think Open World activities that are difficult to solo or can not be solo'd will help with that.
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