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  1. #1
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Enthy View Post
    I look forward to the open world danger. This games like playing with a bunch of NPCs, we need some situations that encourage community interaction.
    Aren't those called raids?
    (1)

  2. #2
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Cakekizy View Post
    Aren't those called raids?
    Raids like World of Darkness or Crystal Tower are full of people from different servers who I will probably never see again. Which feels like playing with a bunch of NPCs at best (I say at best because there are people that feel they don't need to be courteous because "who cares? I'll never see them again") With out a quick efficient way to identify people who are on the same server as you (like maybe an icon over players on your same server) Duty Finder Raids do not strengthen inter server communities.

    Playing with random people from different servers does not encourage social interaction. Even more so it is discouraged when you put a time limit on the encounter.

    I'm not saying that there is 0 inter server community interaction/development, but the game sure could use more situations that encourage or even require the players to reach out and collaborate with each other. I think Open World activities that are difficult to solo or can not be solo'd will help with that.
    (2)