personally they need to add some kind of archive to store the equips/costumes etc like most other games to.. since we cant store all event items in our inn room just clutters up our inventory n retainer space = =
personally they need to add some kind of archive to store the equips/costumes etc like most other games to.. since we cant store all event items in our inn room just clutters up our inventory n retainer space = =
Last edited by Spawnie; 05-22-2015 at 07:57 AM.
Yes. I know. We have had this same discussion on another thread. For me the REAL issue is why in a game with this many subscribers and backed by a large, successful company like Square Enix, does it constantly feel so ghetto when it comes to memory for our characters and whatnot at their end? I have played a lot of MMO's and I have never really seen it this bad, where every time there is an issue, it seems to boil down to "not enough character memory" at the servers. It feels like having $478,212 in your checking account and buying ramen noodles at the store because we don't want to spend over $30 for groceries this week.Yes, but that linearly increases character save data for each and every new piece of gear in the game. It must be stored, for every single character, the obtained or not obtained status. This data has to exist somewhere. So for every single character in the game, even inactive ones, the save data increases with every new piece of gear.
Most recent one I've dealt with was Blade and Soul's "Wardrobe." This image filename was originally "mobile closet" which is a very good description of it. It's basically an invisible pocket organizer you can toss your costumes into for storage, and can use to preview other costumes to see if you'd like them or not. It even has sorting and search features. We'd have to go with more of an actual "log" type of tracker where it checks a box after we equip the item, since Blade and Soul's costumes are single piece excluding head accessories. FFXIV has way too many armor components to use a direct port of this system.
This has been discussed plenty of times and lots of solutions have been given. I personally like the one person's idea that had you sacrifice the item to add it to the log so that instead of SE needing to hold all of the item's data it just saves the appearance. A lot of these items can still be used to trade for seals and stuff so there is still value in obtaining it again. Right now with it being hoard or farm I think the majority are hoarding which is doing nothing to help SE on data storage.
FFXIV is a game designed with the idea that you will level all jobs on one character. Even if it was just all crafting/gathering jobs on a single character, we don't realistically have enough space to hold all of the equipment and materials.
What happened was that they had to add so many servers at launch that they killed their remaining infrastructure budget for fiscal year 2014 AND borrowed against 2015. With the latest news regarding SE's earnings reports, it's quite likely that the fiscal year 2015-2016 has a greatly expanded hardware budget, primarily because of Heavensward. They're still going to be stingy with storage though.
I suppose it will ultimately depend on the solution implemented, and how difficult a potential solution will be to implement. It doesn't need to be a "complete catalog of Eorzea," like you all are yelping about (at least not yet). Also, seeing as none of us have any idea on how any sort of implementation is carried out, what kind of resources would be required to develop, or how much "space" an improvement would require to run, I really don't see the point in wasting the energy hurling paragraphs of assumptions and speculation at people, simply because you happen to not see the need. We can speculate as to the viability of a suggested solution, as much as we like, but odds are we will be mostly wrong in our assumptions.
The fact of the matter is, this is an issue, for a variety of different players, for a variety of different reasons (I'm sure even to the naysayers, to some extent). It will continue to be an issue, until it is addressed. It will be continued to be brought up, until it is addressed. The initial solution, whatever form it may take, may not be the most ideal, but it will be an improvement over the current implementation, none the less. I really a have little doubt that there will be a solution to this issue, whatever form that solution may take.
Call me an idealist, but I'm looking forward to moving forward.![]()
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
SE's at fault for their limited amount of character data space, either they've built a needlessly complicated system back in 1.0 and didn't have time to fix it in 2.0, or they're just cheap. I'm going to assume the latter. Sure it may be expensive, but if a B2P game with a similar player base size to FFXIV can do it, why can't FFXIV with their subscription fee, cash shop and base game purchases also do it?
Before the patch, there was a thread somebody wrote about how crappy the UI is, that it's like a nagging girl friend asking the same questions over and over again.. The thread got mysteriously deleted within an hour
It's absurd how much policing goes on in the forums when it's not in praise of SE.. If they had half the number of GMs than they have forum moderators...
Last edited by GenJoe; 05-22-2015 at 03:12 PM.
something like Rift wardrobe so u can save sets
same goes for lotro wardrobe
wildstar ....with dye system included
or just remove prism....i hate having to keep 10 inv slots with prism just to glamour gear ~~
It really depends on how they implement it and if they have the manpower and time to do so. If done right, it CAN cut down the memory required. An example will be to implment a dynamic arraylist, you start with an empty list and add new gears into it as you obtain them (as oppose to a complete "catalog" of Eorzea). Then all you need is the memory address pointer of the equipment's skin, pointing to a complete library on the server. Think of it like the cut scenes journal at the inn, you don't get entries to all the cut scenes in-game, but slowly add onto it as you come across new ones.Yes, but that linearly increases character save data for each and every new piece of gear in the game. It must be stored, for every single character, the obtained or not obtained status. This data has to exist somewhere. So for every single character in the game, even inactive ones, the save data increases with every new piece of gear. Meaning Square will begin weighing more carefully whether to add new gear or not to because it's 1 new piece x the number of players x data backup space = increased character data usage. This gets out of control VERY quickly during large patch updates with several new sets. We already see palette swapped sets for BLM and WHM. Such a system as this will make gear re-use worse.
You gain no sympathy because boohoo I might have to farm it again. You know what that sounds like to developers? "Hey look they have to run more content. Yaaaay!" They don't want you running content once and never touching it again. Farming it again literally forces you back into content where newer players are and keeps you playing the game. This is good for the game not bad.New stages of relic forcing us to re-visit old content is one thing, since we are investing time into something new, but re-farming a glamour equipment due to space constraint is another thing. Since ideally we shouldn't need to do so, and I understand how developers want players to run content, but do you honestly think people want to re-farm? Especially with all the RNG complaints already on the forums? And we aren't exactly asking things to be serve on a silver plate either since we already did put in the effort to farm for the item in the first place.
Last but not least, I'd said this before and I'll say it again, stop suggesting to sacrifice/trade/burn/consume/enter-whatever-word-here-that-mean-the-same-thing an item for it to be added into the glamour log. I'll give you a really simple example. Say, you want to glamour stage X relic on the current tier raid weapon, since the relic looks cooler but the raid weapon have better stats. So when SE update stage X+1 for the relic, do you really want to start from scratch again? Unless you are one of those who like the idea of re-farming glamour gear, I fail to see why you think sacrificing the item in order to add it to the log is a good idea.
TL;DR: Can a glamour log be implement in some form or way to save memory space? Yes. Will they implement it? Only SE knows, but I believe majority of the players will appreciate it if we do get one.
Last edited by SokiYagami; 05-22-2015 at 10:06 PM.
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