There is so little information available right now, I wouldn't be surprised if HW was delayed a month or more.
Maybe something that gives him tankiness in exchange of HP, something like sacrifice X% of your current HP, you receive -Y% damage per Zs. Or sacrifice X% of your maximum HP and gain a shield for x1.5 that amount
nope ...Dark Knight Move List (Preliminary)
I basically cleaned up and added my own thoughts on a post from a JP site.
http://sokuho.xii.jp/ff/?p=26525
-Yieql Blade (?)
-Overhead Slash
-Unholy Strike
-Aspir Thrust
-Roar of Rebel
-Evil Omen
-Agglutinate Curse
-Nocturnal Fear
-Immortal Conviction
-Dark Force
-Involuntary Guilt
-Oath of Blood
-Thirst for Justice
Lol that joke was a month ago. Get it together
Personally, I think people should stop forcing ideals onto the developers. They should be given the creative freedom to design and interpret the jobs the way they see fit; and not how the fans see it. >_>
Yoshida already said in x interviews that DRK get skills that cost MP, not HP
I had posted an idea in a DRK thread awhile ago regarding HP consumption. I had suggested the ability Darkness which would be an AoE attack with high hate generation that uses a set % of HP each cast. Each cast would give the DRK a stack of "Darkness", increasing attack power and hate generation. There would also be a combo ability, Souleater, that would then consume the "Darkness" stacks and do an AoE health Drain (stronger for each stack of health).
There could also be a single target variation of this such as Guillotine (consumes HP and creates Darkness stacks for power and hate) which combo's with Dark Harvest (consumes Darkness stacks to drain enemy health).
Basically, a Dark Knight could consume health for higher power, but they would need some way to reverse or compensate for the effect as well.
Anyway, it was just a suggestion but that was the only way I could see a health-sacrificing tank work.
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