My FC has jokingly nicknamed Angra Mainyu in WoD "the angry disco ball" because the tanks there like to spin it around so much.
As mentioned previously, it's easier to break it down into 2 combos: Full Thrust and Chaos Thrust. Everything else is what you weave into it.
If you're in an FC, just practice on the dummy. Open with Heavy Thrust, do the Chaos Thrust Combo, do Phlebotomize, then Full Thrust Combo.
At this point stop and look at where you're at -- Heavy Thrust's effect should be wearing off. If so, refresh Heavy Thrust. Do the Full Thrust combo again, then stop and look at the state of things.
By now Phlebotomize should be wearing off but Heavy Thrust should have around 8-10 seconds to go, so go ahead and do a Phlebotomize to refresh it. Next up would be Chaos Thrust since you did that a while ago, so go ahead and Chaos Thrust.
Stop again, and you'll notice Heavy Thrust is wearing off. Refresh, and then you'll see everything is up and running, so default back to Full Thrust.
You can weave off global cooldown to taste, but I recommend trying this approach first. It's one thing to try to memorize button inputs and skill chains, but it's another to understand WHY you're doing it. That's what helped me.
When I started I had issues, but then I started looking at things and started noticing that things would wear off or be close to wearing off around the time the skill chain wanted me to press the buttons. Once I understood the why, then my brain processed the rest.
Don't be afraid of messing up, either. The worst thing you can do is mess up, pause, get frustrated, and try to remember where you were at in the chain. Don't put yourself on tilt -- Just start wherever you feel comfortable, and the rest will come naturally on its own.
Side note: Don't worry if you don't get a side hit on a mob due to tank spinning. Of course you'll always want to try to get the side hit, but it's not the end of the world if you miss since you'll still get the buff.
Last edited by Syfer22; 05-15-2015 at 10:58 PM.
It's funny how the human mind works. This little statement gave me a whole new perspective on the DRG rotation, so much so that I'm going to start using DRG as my melee job. I LOVE Ninja, but the lag issues slow me down to the point where even with good gear AND the proper rotation, I still do what is considered to be subpar DPS. At least with DRG, there's no worry about trying to cram 3-step mudras in between GCDs. It's just raw, in your face damage, with some jumps for flare :-)
*Flair
But yes, its a good way of thinking about it.
The 1-2-3 combo is a good breather, and during that time you can filler in your jumps and plan your next one button ability, getting ready for the positional (if applicable) and watching timers.
Another little tip wud be to organize ur hotbars/xbars in a methodical manner, for example i play with ps4 controller and bind heavy thrust to circle because its on the right and i tend to flank an enemy on the right hand side for the extra potency, i bind chaos thrust and full thrust to triangle (l2/r2 respectively) because triangle is the top button and these abilities are 'the top of the combo', jump closers to up coz im jumping forward and elusive jump to down coz im jumping backwards. These r jus examples but Its things like that which really helps with muscle memory imo
Dragoon is great. All the melee are pretty well balanced around eachother.
You will never be turned away from a raid group if you are a legitimately good Dragoon.
If you like it: stick with it.
Why are people still posting on this? lol This image says it all!http://i.imgur.com/hJFTfLf.png
This image pretty much simplify drg rotation, putting it like a priority system. Hope it helps.
Just remember to do yours oGCD between GCD and use buffs.
Credits for user Ayvar ('Dragoon: A rotation reborn' thread)
It's the basics. If a DRG can't follow this, go home. In addition to this, you can throw in jumps when abilities are cooling down. Also B4B, IR, and Life Surge. Feint is pretty useless IMO.
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