<--- 84 chances so far to get Puff of Darkness and lost them all(even with 3x 97!!) >_>
Im still wondering why she isnt already in the cashshop for 5$...
<--- 84 chances so far to get Puff of Darkness and lost them all(even with 3x 97!!) >_>
Im still wondering why she isnt already in the cashshop for 5$...
and then you get it at try 85 or 100 or whatever and after that they increase the droprate and your super rare minion you spent so much time for is not longer super rare... i don't think you will be thaaat amused. and if it wasn't that rare - how many minions do you have wich you never use? that gobbue baby for example? was a hard work to get it, i am really proud i have my gobbue baby :O
To be honest? As a mount and minion collector; more so minions, I could give less than a rats behind if my super rare minions that I felt proud about getting at the time got a nerf and the drop rate was increased. Why? Because I want everyone to experience the joy of owning a neat minion to add to their collection. I'm not some rabid collector who barks and complains that someone has it easier than I did.and then you get it at try 85 or 100 or whatever and after that they increase the droprate and your super rare minion you spent so much time for is not longer super rare... i don't think you will be thaaat amused. and if it wasn't that rare - how many minions do you have wich you never use? that gobbue baby for example? was a hard work to get it, i am really proud i have my gobbue baby :O
Though I will take pride in the fact that I got it before the increase and I will congratulate the player and say that it used to be a lot harder to get and that I am glad they made it easier for newer players.
I think the point is that the minions are behind a double wall of rng. First you have to hope it even drops. Then you have to roll against 23 other people, sometimes less if people who already have it don't roll. So the thinking is, at least let it be a guaranteed drop, and then you only have the one rng wall. I know some will argue "Well then everyone will get it and then no one will run the tower. " It's still behind one rng wall and if you're like me and roll sub 30 like pretty much all the time, it will still take a long time to get.
Puff of darkness needs to be 100% rolling against 23 people is just horrible your chance to get it is so low. Ponies already got buffed so this should too.
Finally got my minion today. Will keep this thread alive because I don't want anyone to have to run 250+ WoDs for a minion ever again.
I'm excatly the same.... I don't think I could ever be mad at someone who got something easier than me. In fact, I would be pleased they wouldn't have to go through the endless runs I did for something which is only an vanity item. Before anyone asks, I go through each of my minions and play with each one quite often. I may have a favourite but I still treat each one like they are special to me. ^^To be honest? As a mount and minion collector; more so minions, I could give less than a rats behind if my super rare minions that I felt proud about getting at the time got a nerf and the drop rate was increased. Why? Because I want everyone to experience the joy of owning a neat minion to add to their collection. I'm not some rabid collector who barks and complains that someone has it easier than I did.
Anecdotally I feel like the Onion Knight has a higher drop rate. I got it pretty easily and I've seen them drop quite frequently in my runs.
Considering how easy CT2 is, it's probably fine the way it is.
I do WoD only about once a week nowadays and I have only seen it come out one time, and I did not win the roll.
I would support an increase to the drop rate of Puff of Darkness, maybe to match Onion Knight if they are not equal like I suspect.
So from what you're saying here; the Primal Ponies should have never gotten their drop rates increased either because guess what? They're purely vanity items as well.
All those primal ponies you farmed to get the Kirin should have never had their drop rates increased even though you only have to roll against 7 other people to win it.
Yet you're saying these two minions, also vanity items; shouldn't have their drop rates increased even when you're rolling against 23 other people.
I dunno but that seems pretty wrong from my point of view.
Let me remind you that it is FAR easier to get 7 like minded individuals to go on a primal pony farm for everyone to get a pony, than it is to get 23 like minded individuals all from the same server to farm possibly and quite literally over 100 runs of World of Darkness and Syrcus Tower so everyone can get their minions.
Your logic is flawed.
You haven't said anything to "disprove" my logic LOL. My logic is that if you make something less rare it also become less exciting to get and have. You didn't address that point at all. You just said "You are fine with the drop rates, I am not fine with the drop rates, so your logic is flawed." LOL
Liking or not liking drop rates is an opinion, not something that can be factually proved or disproven. I said why I have that opinion and of course you're free to disagree, although I think many people who feel the way you do will come around to my way of thinking once they have what they desire. Everyone wants something to be easier while they don't have it but once they have it, they wish it was a bit harder so they can feel like they achieved something special.
I don't get your point about the primal ponies at all. Yes it's easier to farm ponies than Puff of Darkness. So? Not all items should have the same ease of farmability, nor should all items be intended to be farmed on laser focus. Run WoD for your weekly and when you eventually get Puff, you can actually feel excited, rather than just that relieved feeling you get because you ran WoD 100 times in a single week and are now burned out.
SE's increasing the drop rate on ponies has caused a huge increase in people farming that content. Even as a mount/minion/card collector, I wouldn't bother actively farming for items with a super low drop rate unless I was in just the right mood. It was a good move to get more people into primal content, although still questionable because groups want experienced players only for dedicated farms. But maybe SE didn't care about helping new players clear and just wanted to keep people preoccupied until 3.0 (I think this is very likely). Given that, you can bet they'll increase Onion Knight and Puff of Darkness drop rates eventually too. But at least there will be new rare minions to get for collectors.
And for the record, in addition to Kirin I also have Onion Knight and Puff of Darkness. I think players should spend less time on the forums crying for things to be made easier and more time doing the same thing to get the rewards as other players who have earned them already.
I think i'm in the minority here, but I like the fact that they are as rare as they are and want the minions to stay that way.
I agree with the notion of having people that already have the minions not being able to roll on them, though. That's pretty silly.
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