As ARR draws to a close and we march forward into Ishgard (hopefully making a stop in Ul'Dah to garrotte a certain Lalafell who set us up in the first place), I hope the devs have taken some lessons away from the first successful reboot of a failed game. Here are a few that I hope they will carry into Heavensward:
*FATEs need to be even more dynamic, with enemies becoming more powerful or numerous as more people enter as well as the converse.
*In addition to the Hunt Logs, a weekly endgame Hunt Log should be included that offers tomes and Allied Seals as rewards. The only question is whether Coil/Alexander bosses should be included.
*Healer Limit Break 3 needs to include a 10-15 second barrier effect to allow parties to recover sufficiently enough to continue fighting through the weakness effect. I've seen too many situations where a party that was raised by LB3 were wiped out seconds afterward due to a lack of recovery time.
*If there needs to be RNG in something (crafting, gathering, treasure drops), there also needs a progressive element that minimizes streaks of bad luck.
*Any and all new dungeons need to continue the trend towards smaller groups of sturdier enemies as well as barriers that can only be deactivated after defeating said enemies.


Reply With Quote
she's one of my favourite NPCs! I prefer her to Merlwyb







