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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Lessons I hope SE will carry forward into 3.0

    As ARR draws to a close and we march forward into Ishgard (hopefully making a stop in Ul'Dah to garrotte a certain Lalafell who set us up in the first place), I hope the devs have taken some lessons away from the first successful reboot of a failed game. Here are a few that I hope they will carry into Heavensward:

    *FATEs need to be even more dynamic, with enemies becoming more powerful or numerous as more people enter as well as the converse.

    *In addition to the Hunt Logs, a weekly endgame Hunt Log should be included that offers tomes and Allied Seals as rewards. The only question is whether Coil/Alexander bosses should be included.

    *Healer Limit Break 3 needs to include a 10-15 second barrier effect to allow parties to recover sufficiently enough to continue fighting through the weakness effect. I've seen too many situations where a party that was raised by LB3 were wiped out seconds afterward due to a lack of recovery time.

    *If there needs to be RNG in something (crafting, gathering, treasure drops), there also needs a progressive element that minimizes streaks of bad luck.

    *Any and all new dungeons need to continue the trend towards smaller groups of sturdier enemies as well as barriers that can only be deactivated after defeating said enemies.
    (13)

  2. #2
    Player
    lacrimosaangel's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    78
    Character
    Chia Tal'reth
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    What's wrong with Momodi? she's one of my favourite NPCs! I prefer her to Merlwyb

    Totally agree on the res and RNG though!
    (2)
    Sorry, I can't cure Stupid

  3. #3
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Having a barrier for healer LB 3 might be a bit OP. Seem like a way to cheese some mechanics timing a healers LB as people just die through a mechanic that is hard to master.
    (0)

  4. #4
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    FATEs kill me often enough already, don't make them harder.
    (1)

  5. #5
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    -Elemental wheel
    -Cure should damage undead
    -Additional Camera Distance (would have made divebombs a joke)

    I think they messed up the group dynamic both in party size and the way enmity works in general, because it works against the tank now. And it also inspires negative competition amongst dps. Not to mention the heart attack moments it can cause healers. These are all stresses that we could as players do without because we have enough to worry about with laggy aoe animations versus their cast timer bars and all the one shot mechanics you like to throw at us without giving us the ability to effectively use items like healing potions or phoenix downs in combat, hence causing a wipe whenever it's not due to the dps checks that are in place of actual things you normally have to react to in a FF game, like being poisoned with bio up on you or being slowed and needing haste to bring you back to normal speed again.
    Players want to be able to pull mobs even at the risk of being 1-3 shot without preparation and as dps not have to worry about tanking while in the presence of a tank because they have multiple ways of shifting threat away from them and or onto another. You can always give us moves like SATA or you could add odd number to grouping system allowing a support player class with an aoe that reduces enmity for himself and raises it for tank or even an aoe reduction for all non-focused members. As well as other fun tools to gift his/her party.
    (0)

  6. #6
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I agree with most of your points here, namely the ones about res, RNG, and dungeon structure. ESPECIALLY RNG, as a crafter, where I literally have to rely on RNG for endgame crafting, because Tricks of the Trade only works on Good condition and you can never tell when that good condition will come up. Hell, I've had several instances where an Excellent condition appears the step AFTER I use Byregot's Blessing, as if the craft is taunting me.

    As for the FATEs, I think the lesson to be learned is that FATEs should not be required content for quests.

    ...and the hunt logs? I think that's a fantastic idea, but raid bosses should not be targets in said hunt logs. At all. That's just not fair to people who have difficulty clearing raids.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Hayward View Post
    *Any and all new dungeons need to continue the trend towards smaller groups of sturdier enemies as well as barriers that can only be deactivated after defeating said enemies.
    I'm either reading this incorrectly or you want more barriers in 4man dungeons we'll have to farm endlessly. I understand wanting more difficult trash, maybe enemies you have to actually CC instead of just burn (see: the t10 trash everyone skips), but just making you stop to burn trash for an unnecessary amount of time before you can move on seems kinda... not too great.
    (6)

  8. #8
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I'm either reading this incorrectly or you want more barriers in 4man dungeons we'll have to farm endlessly. I understand wanting more difficult trash, maybe enemies you have to actually CC instead of just burn (see: the t10 trash everyone skips), but just making you stop to burn trash for an unnecessary amount of time before you can move on seems kinda... not too great.
    Yeah, I'm not a fan of adding barriers to slow down progress. I'd rather have tougher enemies.
    (2)

  9. #9
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cutie_McSnuggles View Post
    Yeah, I'm not a fan of adding barriers to slow down progress. I'd rather have tougher enemies.
    I'm all for more meaningful fights. The mechanics that allow a team to endure and forgo the 20 seconds until wipe unless you do X amount of damage all while dodging one shot aoe, that make it so melee lose dps would be welcome as well for me.
    (0)

  10. #10
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hayward View Post
    barriers that can only be deactivated after defeating said enemies.
    The reason why I've only done 1 expert dungeon roulette in the last 2 months, so many annoying forced stops.
    (3)

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