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  1. #161
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Marxam View Post
    Warrior.

    Don't get me wrong I love the class and its been my main since 2.0 but all they really did is make a more survivable dps and more squishy tank.
    It's impossible to out dps a good dps as a tank, PLD and WAR are virtually identical with the same spec and acc in regards to damage with WAR being slightly better in most fights due to its design so no, it isn't a dps. It also isn't less squishy if played correctly, just demands more 'manual' mitigation than PLD. Weather or not you think it should of been a dps, well I guess that's based on if you prefer a 2 handed axe class being a dps or tank.
    (0)

  2. #162
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Marxam View Post
    Warrior.

    Don't get me wrong I love the class and its been my main since 2.0 but all they really did is make a more survivable dps and more squishy tank. I feel like it should have been more offensive to contrast with the pld's defensive cooldowns. Berserk, Vengeance, IB, Bloodbath and SE/SP are good examples of offensive skills that help in tanking and enmity, especially when used in certain combinations. Then we get super lame skills like Foresight which ONLY increases Physical defense while not increasing magic defense or even parry, which is the only passive mitigation Warrior has.

    Hopefully DRK will be more of what I was expecting out of Warrior while still keeping the dynamic and intense play style. Also bump Holmgang up to 8 secs
    They tried this. WAR had to go through massive rebalancing to fix it so that they would have a spot in the party.
    (0)

  3. #163
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by SendohJin View Post
    those are badly designed fights and right now they don't exist, pets don't die automatically to raid AOEs.
    if a pet don't die for AoE or damage taken from a raid boss, when the summoner die, it's a bad mechanic, what is the point to give them hp. if that the case, even the heal that the summoner have is pointless. people ask for pet jobs, but refuse to have the bad side of it. because that one of the bad side of the pet class for age. the fact that your pet die while raid boss is a huge part of the class.

    a good player that play pet class will need to monitor him pet, move it out of AoE or attack potentially deadly for it. but even in this case, in mmorpg, a pet class don't only rely on it pet and have some skill for deal damage outside of the pet. a pet class is not simply a jobs that will only rely on the pet, but fight along side a pet.

    ps: the main trouble is people want to have a summoner like in the FF games, but.... they are solo game.
    (0)
    Last edited by silentwindfr; 05-14-2015 at 07:20 AM.

  4. #164
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by silentwindfr View Post
    i feel you ignore the main point.... the function of the spell is the same. the only difference in what you say is: it's a burst....
    It's only the same effect in the fact that the function of all attack skills from all classes/jobs is to do damage. It's the pattern in which it's done that distinguishes one attack from another or one job from another. And burst damage is a very different pattern from DoT.


    Quote Originally Posted by silentwindfr View Post
    is not about doing same or different type of damage but do the same function. even if you call ifrit for launch a fire skill and disappear, is not different that cast a fireball, the only difference is to have ifrit come... it's only change the graphical effect of a spell that will have the same function. deal fire damage for x potency to X enemy.
    Well, since this game doesn't really do elemental resistances, there's essentially no such thing as "fire" damage. It's just damage. So if you ignore where the damage is coming from, when it's occurring, what conditions are needed before it can occur, etc, then sure, all DPS jobs have the same basic function, to cause damage. But that's only because you're choosing to ignore everything that differentiates them.
    (0)

  5. #165
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    You know they got PGL/MNK wrong when everyone you know only level it to lvl15 to unlock other dps job and call it awful and boring.
    'move too much/too complicated/not enough big numbers'
    meanwhile goons everywhere

    /5everaloneMNK
    _:(´□`」 ∠):_
    (0)

  6. #166
    Player
    SlyTribal's Avatar
    Join Date
    Mar 2014
    Posts
    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    I love how people complain that Summoner doesn't summon for a single large attack in this game. I'd love them to, excluding XV that ain't out, name a main game since FF9 that uses Summon in that way, because:

    FFX: Replaces entire party to fight instead. Controllable.
    FFXI: Follows Summoner around and fights alongside party (Sound familiar?), though more focus was put into the summoner as the game's mechanics allowed for it. Controllable.
    FFXII: Follows Summoner but replaces rest of the party for some time. Can't be controlled.
    FFXIII: Replaces party to attack for some time. Controllable.
    FFXIV: Follows Summoner around and fights alongside party. Less controllable than XI due to game mechanics.

    In all previous games, the Summoner would of had a backup spell type, being it Black Magic, White Magic, both or something different. In XI and even Tactics you could choose which. Arcanist spells makes the Summoner no different at all. It's just a variation of what FF already had established for Summoner. More focus had to be put on the Summoner due to mechanics of the game.
    (3)
    Last edited by SlyTribal; 05-14-2015 at 06:10 PM.

  7. #167
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Summoner all day. It's really the only job they completely screwed up.

    Dragoon I'd have preferred that jumps had damage immunity.

    I'd like bard and rogue to be their own separate things but meh.
    (0)

  8. #168
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Bard for two reasons.

    1. As a bard it just isn't enough. Too few songs.
    2. It's the wrong job to come from ARC. RNG would have been a better choice, also where the hell are all our status effect arrows?

    Machinist for one reason.
    Isn't Cor. Just personal preference but I wanted corsair so badly as the gun class.

    Ninja for one reason.
    SATA. I'd have preferred rogue to go to thf with SATA but would have been happy if SATA had just been given to nin.

    Black Mage.
    Elemental wheel.

    Samurai. Because we haven't got it. Also because when we do get it, it won't be able to be anything like what I liked about SAM. There are no skillchains for it to be the coordinator for.
    (0)

  9. #169
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    - i do think that bard need more song too, however, i'm not shocked to see it coming from archer, they have explained countless time why they have done this choice. for avoid to have jobs that are unplayable without a group. it's them choice.
    for the arrow type, i guess we need to wait a bit.... and if it's a jobs that must be more oriented song, give them this sort of tool is maybe too much. they can't be the jobs that buff and debuff at the same time...

    - Corsair was exclusive to FF11, when machinist is a recurring jobs...

    - SATA? but we do have sneak and trick attack.... they are used with the help of suiton. it's one of the most important mechanic of the ninja. since trick attack increase the damage the target take of 10% for 10 sec. (without forget it's some of our most powerfull attack)

    - the elemental wheel was take out and it's better like this, people that did play the V1 must remember how some jobs was screw because of an element resistance. indeed we did loose in deepth for combat and all, but it's still better than have some jobs simply not wanted on some encounter because of it. imagine a monster that resistant or absorb fire damage, BLM will be simply banish from this encounter. since them dps in ice umbral is really low.

    ps: a lot of your complain are because you want to see FF11 into FF14, is like ask to see FF6 into FF7... each Final Fantasy is unique. you have recurring monster and some skill... however, each game is made like it's was the last game of the series. we can't even call this a series, since exept the rare case like FF 10-2, FF 13-2, FF 13-3,... the game Final Fantasy have no link between each of them. even the game from the ivalice project had only Ivalice as same stuff, the difference in the time period was soo much big that nothing was left of the other game.
    (0)
    Last edited by silentwindfr; 05-14-2015 at 08:34 PM.

  10. #170
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SlyTribal View Post
    I love how people complain that Summoner doesn't summon for a single large attack in this game. I'd love them to, excluding XV that ain't out, name a main game since FF9 that uses Summon in that way, because:

    FFX: Replaces entire party to fight instead. Controllable.
    FFXI: Follows Summoner around and fights alongside party (Sound familiar?), though more focus was put into the summoner as the game's mechanics allowed for it. Controllable.
    FFXII: Follows Summoner but replaces rest of the party for some time. Can't be controlled.
    FFXIII: Replaces party to attack for some time. Controllable.
    FFXIV: Follows Summoner around and fights alongside party. Less controllable than XI due to game mechanics.
    The ones in XIV look crap though.
    (0)

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