Quote Originally Posted by SpookyGhost View Post
Biggest problems for most people in AV:

1.) Healing. Don't know why since I don't heal, but apparently it's rough.
2.) Accidentally pulling extra mobs. The key to fixing this is simply going slow and pulling back. Some rooms it's ok to pull bigger as long as you have CDs available.
3.) Second boss.

Also back in 2.0 when lag was a thing, instant cast Bad Breath on the last boss = fml.
AV is mentioned repeatedly as the worst dungeon for healers because:
1) Tanks pull too much, but the mobs are roaming, so even if you think you pulled what you can handle, inevitably more will join the fight in progress, this bleeds MP since there's no time to recover, inevitably resulting in a wipe.
2) Players step in things, ignore mechanics, eat the fruit at the wrong time
3) This is one dungeon that you can't spam heals on, because you will run out of MP on every fight if you don't play it conservatively.

The second boss is actually easy, but you will get one-shotted every time if you aren't paying attention to the mechanics.

The third boss is the one that people gripe about because you have to eat the fruit on the second or third debuff, and not before, because the fruit won't grow back in time if you eat it before then. Most healers will tell you to wait for the third debuff because after that, they can't heal through it. Scholars have a different problem (the original 2013 2.0 version affected pets, so it was much harder then) where they are not as good as healing through debuffs, since their heals mostly involve shields, not hp-recovery.