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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    let's say they have done the Summoner like in FFT or any previous game:
    - summoner summon ifrit for he launch a fire attack and disappear. it deal fire damage to the target for X potency.
    - Black mage cast Fire. it deal fire damage to the target for X potency.

    that sole example resume all, make the summoner "summon" an primal for launch an attack is not different than a black mage simply casting the spell. the damage and function of the spell is the same.
    I need to preserve this so that I can paste it every time someone decides to complain about summoner.
    because, any one that did play a full pet class in other game know this, when the pet is down... you become totally useless and in high level encounter it can happend often.
    Not to mention that by endgame those type of pet classes become burdens to raids because they could be filling that spot with someone whose damage won't drop by 3/4 after the boss AoEs.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd much rather have had Summoner be about summoning.

    The current situation where you just summon Garuda-Egi (or is Ifrit finally worth a damn these days?) and micromanage one pet skill while 90% of the Job is Ruin/DoT rotation just isn't Summoner to me...

    Would have been better if they didn't go for a Mage/Melee/Tank archetype for the pets and instead made it so their abilities aren't on a shared cooldown, meaning it becomes more appealing to switch them out frequently to maximize damage. All they'd need to do is provide additional tools for quick summoning (because just Swiftcast doesn't cut it), or better yet just have the actual summoning be an attack that spawns the Egi, rather than just spawning the Egi.
    (3)