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  1. #8
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Spiritreaver1217 View Post
    Never played WoW, that's a pretty interesting system. Reminds me of one of the few things in TESO that i would like to see implemented anywhere else.

    In that game in some events like say the open world Anchor fights, after the battle a chest is dropped. Depending on how much you contributed, you will see the chest or you wont. If you earned access to it, the chest will have some decent random loot in it. And everyone who has access to it gets their own loot from the chest.

    Personally, i'd be fine with an addition like something this or some iteration thereof.
    The issue with the system was that your initial drop percentage was really low (though it did gradually grow higher each consecutive fail from what I hear). If it failed you got a pitiful amount of gold. Not even close to enough for repairs. People looked at it this way: Master Loot guaranteed ~2-3 pieces of loot dropping from a raid boss, but with personal loot, there was a chance all people could get loot, or nobody could get loot.
    On top of that, let's say you have 2 people in the same raid, one really low geared and one really high geared. The low geared one NEEDS the loot but personal loot dictated otherwise and thus the better geared player now has a piece of loot that's only good for disenchanting. This hurts progression slightly when you need the lower geared person's DPS to pick up, but they can never get gear

    Granted that's how WoW implemented the system. That probably won't be at all how SE implements it, but first I want to see reception to the new Master loot and All Greed systems
    (3)
    Last edited by NintenPyjak64; 05-13-2015 at 04:09 PM.