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  1. #21
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Normally I'd say no, it's fine how it is, especially with tomestone rewards.

    But then when you keep losing the upgrades you need to finish the story because an i120+ player needs them for GC turn-ins, you begin to rethink that stance ♥
    (0)

  2. #22
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I am so very tired of almost always being on the unlucky side of things. After the same amount of primals, my friend had 4-5 ponies and I had 1. FCoB isn't treating me well so far either.

    It's certainly true that people need a carrot on a stick to motivate them, but if that carrot is out of reach and you don't even get to properly nibble on it from time to time, it becomes useless. I feel my motivation to raid dwindling further and further because I usually just get to watch other people getting stuff, while I leave empty-handed.

    Anything that combats the RNG in any way and makes loot distribution fairer is a plus in my books. I don't mind grind, as long as it's the kind where you know you'll be rewarded at the end - not the kind where you might be rewarded, or might grind 10 times longer than the next person and STILL get nothing.
    (0)

  3. #23
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    They have these already, they call them tomestones. And they are adding tokens with the new primals to get their gear.
    (1)

  4. #24
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Most mmos need a better loot system because characters are only capable of playing one class. If gear is dropping in a raid or dungeon that doesn't match the players, it's just a waste. That isn't quite the case in FFXIV. When a raid boss drops a shield and your paladin doesn't need it, someone else in the group can enjoy using it eventually when they try playing paladin. It's not the best situation, but it's a lot better than being forced to vendor final boss loot for 30 gold as in other mmos.

    How FFXIV can improve is by having generic tokens drop from raid bosses rather than the specific class armor. Your raid gets a "chest token", which any player can trade in for their chest armor of choice. That way you don't get dragoon pants 3-weeks in a row, or have a boss drop a weapon that doesn't match anyone in the party.

    Hmm... maybe Castle Alexander can have a vending machine out front for token exchange.

    Quote Originally Posted by StouterTaru View Post
    They have these already, they call them tomestones. And they are adding tokens with the new primals to get their gear.
    If you could trade unwanted gear in for tomestones, then you would have a point. I know a raid group that had a paladin shield dropping every week for three straight months.
    (1)

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