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  1. #1
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    Quote Originally Posted by OtakuChrash View Post
    What about some kind of rating system? Where we could give players a Thumb Up, Thumb Down depending on how they acted and then other players could see this rating easily inside content to know if that player is known for bad behaviour such as trolling, abuse, AFK etc.
    These rating systems have been done many times in a variety of environments. While it can be passable, they do have numerous issues (such as being subject to gaming, popularity contest psychology, and so on). I doubt SE would be open to implementing a system in a form other than the current Commendations system due to the abuse cases. SE also tends to very much be against public shaming.
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  2. #2
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    OtakuChrash's Avatar
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    Quote Originally Posted by Risvertasashi View Post
    These rating systems have been done many times in a variety of environments. While it can be passable, they do have numerous issues (such as being subject to gaming, popularity contest psychology, and so on). I doubt SE would be open to implementing a system in a form other than the current Commendations system due to the abuse cases. SE also tends to very much be against public shaming.
    Commendations don't serve any purpose though, they're just another currency to collect. They can't be lost and 99% of the time they are given to the Tank/Healer regardless of performance. They aren't a measure of skill or how pleasant that person is. I understand there are downsides to everything but I really really wish SE would implement a system that could punish those who intentionally create a bad community, not once but the repeat offenders. The people who actively troll, actively try to wind people up or cause a nuisance.
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  3. #3
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    Quote Originally Posted by OtakuChrash View Post
    Commendations don't serve any purpose though, they're just another currency to collect. They can't be lost and 99% of the time they are given to the Tank/Healer regardless of performance. They aren't a measure of skill or how pleasant that person is. I understand there are downsides to everything but I really really wish SE would implement a system that could punish those who intentionally create a bad community, not once but the repeat offenders. The people who actively troll, actively try to wind people up or cause a nuisance.
    An system of upvoting/downvoting would have all the same problems, but the penalties for losing out on the popularity contest aspect (which, like it or not, is a big part of these systems) would have potential to be much worse.

    Now, please don't misunderstand... I very much sympathize with the problem. I literally can't touch CT right now (for my own sanity) and blatantly carrying people bugs me on principle.

    It's just really hard to systemize a solution to this, or at least to do so in a decent way. Commendations are basically the safest way to do it and I do think that helped a bit when the system was first added.

    Now, consider the following scenarios with a system that includes some way to downvote/derate other players. If you're a DPS, and the fight's DPS check isn't made... even if you're the top DPS and know your rotation well, others will probably downvote all DPS. If you're a healer, and someone dies because they don't handle a mechanic, expect downvotes/derating. If you're a tank popping CDs and picking up adds quickly, but you die because the healers aren't on their game and then the adds proceed to murder people, expect... well, you know by now.

    Honestly I think the best solution might be to make stuff less carry-able so people can't slide on by, but I'm not sure that would ever happen in CT-esque content.

    Quote Originally Posted by OtakuChrash View Post
    They can implement a system to discourage this behaviour and to reward positive behaviour.
    More or less exactly what commendations and the vote dismiss features are, but they're just proving ineffective here. FWIW, when I see someone get kicked from a dungeon, if I run into them in a subsequent run, they usually don't repeat the errant behavior.
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  4. #4
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    OtakuChrash's Avatar
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    I am not a game designer. The team behind FFXIV are, the have the resources, know how, tools to do what they please and spending some time to create a rating system that works is something they could achieve.

    Just as an example it could work like this. Instead of only picking 1 person at the end (a la commendations), you are able to vote on all the players present (barring those you partied with while queueing). You are then allowed to vote either GOOD or BAD. They then use this to calculate a percentage, similar to eBay feedback. Feedback could be shown per week, per month and overall. If a player maintains a low percentage (say 0-30%) over an extended period of time (1-3 months) he is given a temporary ban. If the player maintains a high percentage (80-100%), he is rewarded with something, gil, exp, tomes, a new currency etc. I think this is a good system and I just made it it up in a few minutes.
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  5. #5
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    Quote Originally Posted by OtakuChrash View Post
    I am not a game designer. The team behind FFXIV are, the have the resources, know how, tools to do what they please and spending some time to create a rating system that works is something they could achieve.
    That is probably why commendations and vote dismiss are implemented as they are. Outside of CT, these systems actually work decently well. Game devs don't implement stuff like this trivially; SE isn't very transparent but I would bet they've discussed these topics at length.

    Quote Originally Posted by OtakuChrash View Post
    Just as an example it could work like this. Instead of only picking 1 person at the end (a la commendations), you are able to vote on all the players present (barring those you partied with while queueing). You are then allowed to vote either GOOD or BAD. They then use this to calculate a percentage, similar to eBay feedback. Feedback could be shown per week, per month and overall. If a player maintains a low percentage (say 0-30%) over an extended period of time (1-3 months) he is given a temporary ban. If the player maintains a high percentage (80-100%), he is rewarded with something, gil, exp, tomes, a new currency etc. I think this is a good system and I just made it it up in a few minutes.
    Ohnonono. See, this has all the problems I've mentioned before. These systems can be gamed and abused. And now you've just added a very harsh penalty for 'losing'.

    If there's some way it can be done better I would be for it, but bringing mob mentality into the banning system isn't something I can support (and I doubt SE would ever do it).
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  6. #6
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    Quote Originally Posted by Risvertasashi View Post
    That is probably why commendations and vote dismiss are implemented as they are. Outside of CT, these systems actually work decently well. Game devs don't implement stuff like this trivially; SE isn't very transparent but I would bet they've discussed these topics at length.



    Ohnonono. See, this has all the problems I've mentioned before. These systems can be gamed and abused. And now you've just added a very harsh penalty for 'losing'.

    If there's some way it can be done better I would be for it, but bringing mob mentality into the banning system isn't something I can support (and I doubt SE would ever do it).
    I don't think what I suggested is bad. Because in the long term, it will work well. Yes it's unfair if it was based on a day or a week. But if someone is maintaining a low rating over 3 months then they're doing something wrong.
    (0)