Here's the thing, though - the more pieces that need to play out a specific sequence, the more opportunities we have to interrupt that sequence. Sure, the Ascians have plots upon plans upon ploys, but if we're able to see through enough of the facade and break the sequence enough times, things could easily spiral out of their control.
Never going to happen because, aside from us being unable to take proactive action against the Ascians, every heroic character is overly idealistic and naive. I went over this before, though. Point is, anyone savvy enough would know they're the link between the Monetarists' and Dravanians' actions in-story and quickly connect the dots.



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