Shield Oath is level 40

Shield Oath is level 40


I had to mention this because yesterday I had a tank in Cutters Cry who was level 38 using Sword Oath (which is 30) and not Shield Oath (which is 40) and every heal would change the Enmity from green to yellow, and a second heal would turn it red. So I have no idea if the tank knew that was happening, but he was losing HP rather fast so I figured either he was doing something wrong or was poorly geared. But he had all those other level 50's so I was like ????

It is highly impractical for the tank to tag every single mob as they are pulling, every time you flash during the pull is 1 less time before needing to riot blade during the kill.
This can lead to 2-3 less flashes on each mob and in turn agro on the whm or blm from their aoe spam. The tank is better off using sprint and running straight to the pack they intend on stopping at while everyone follows behind (this is a pally perspective btw, warrior I dunno use overpower or something). When they get to the pack they want to finish at, EVERYONE needs a second or 2 of patience, dps, heals, tanks.
The final pack won't do enough damage to take the tank down low and if they sprinted past they should still have a good chunk of stoneskin. When the rest of the mobs get close pop a BIG cooldown first, sentinel or bulwark for that big initial hit and start flash spam.
After the first flash gets everything divine seal regen cure 2 top the tank up and cleric stance holy spam, bulwark or sentinel should be just wearing off as you start up your holy. The tank now has 7 seconds of stun time where they wont take any damage and the divine sealed regen should top them up during that 7 seconds for the damage taken during that first holy. As soon as they see the 1 second stun icon, pop rampart/convalescence or foresight depending on which is up. Continue holy spam as much as you can until tank needs heals.
You might say well the tank can just riot blade and get that mp back and then flash again, this is inefficient though and results in needing to wait for the tanks mp to regen back up between pulls. One full bar of flashing is usually enough to hold hate against a full hp bar worth of damage on a mob, the tank should drain themselves completely and then riot back up so that they can do the next pull right away for the quickest possible run. Next pull same thing, pop the other big cooldown, wait til 1 second holy stun, rampart/foresight.
Of course this all requires coordination though and is usually reserved for FC/friends groups, in df you never really know what the healer or tank is going to do next so its easier on everyone to just take it a bit slower.
I wouldn't recommend tagging with flash, for the very reason you stated. When I'm tanking, I shield lob enemies as they run behind me, or use CoS and spirits within as I pass by. I've tried the sprint method, and it is viable, but it requires more coordination and communication, as you said. By tagging everything I assure that I have a lead on everything before the battle even starts, and I still have full mp to start flash spamming. Just my take on it.It is highly impractical for the tank to tag every single mob as they are pulling, every time you flash during the pull is 1 less time before needing to riot blade during the kill.
This can lead to 2-3 less flashes on each mob and in turn agro on the whm or blm from their aoe spam. The tank is better off using sprint and running straight to the pack they intend on stopping at while everyone follows behind (this is a pally perspective btw, warrior I dunno use overpower or something). When they get to the pack they want to finish at, EVERYONE needs a second or 2 of patience, dps, heals, tanks.
Last edited by Seryl199; 05-10-2015 at 08:26 PM.
Imo, this the better approach in a DF setting as opposed to sprinting off.I wouldn't recommend tagging with flash, for the very reason you stated. When I'm tanking, I shield lob enemies as they run behind me, or use CoS and spirits within as I pass by. I've tried the sprint method, and it is viable, but it requires more coordination and communication, as you said. By tagging everything I assure that I have a lead on everything before the battle even starts, and I still have full mp to start flash spamming. Just my take on it.
This gives the healer the opportunity to refresh Stoneskin along the way and use E4E early and need no communication really.
Tanks that don't do anything to hold hate or seemingly don't realize that heals get massive aggro simply for healing. My last tank yesterday would mark a pack of mobs and aggro them all but then do nothing to keep the hate on himself.
The tanks who, once I get aggro, do nothing about it, even when I run to them. I've run to you. The mob's right there, eating my behind. Do you thing. Don't make me scream 'halp! halp! halp! I'm dying!' in party chat. XD
Then there was that one time a tank actually ran off to pull another pack of mobs while I had a mob from the pack before still chomping on me. It's like 'hello! Please don't run off to kill another group while I'm tanking this mob for you... >________>'
To sum it up: tanks who aren't aware of what's happening beside killing the mob.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



