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  1. #1
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591

    Fetter Ward ninja

    Why does ninja not have this :3

    Instead of this stupid radar
    (0)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    836
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Because permanent movement speed increase that doesn't hinder damage potential (looking at you, Fists of Wind) needs to be paid for somehow.
    (0)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I suppose they might have figured Hidden -> Fetterward -> LB would be a tad bit OP.
    (0)

  4. #4
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Atreus View Post
    Because permanent movement speed increase that doesn't hinder damage potential (looking at you, Fists of Wind) needs to be paid for somehow.
    Fists of Wind is also a bigger movement speed boost than the NIN passive. Just noting.

    Quote Originally Posted by Buff_Archer View Post
    I suppose they might have figured Hidden -> Fetterward -> LB would be a tad bit OP.
    Maybe a wee bit. :P
    (0)

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    836
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vandril View Post
    Fists of Wind is also a bigger movement speed boost than the NIN passive. Just noting.
    About as irrelevant as it gets.
    (0)

  6. #6
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    To be hones I always tough that ninja is already "too prepared" for pvp, they have a lot of useful skills for this kind of contet and when I saw that they have Overwhelm too I was a little frustrated, Monk could have really a big difficult in pvp but atlest with personal LB and shoulder tackle they can become an instant caster killer.

    Ninja can already dind with Hyoton and run away or run in with Shukuchi.
    Also they have even Weapon Throw that up to me is a skill very important for Monk and maybe dragoons but ninja that has a normal higher speed, up to me get a little too advantaged.

    If I was the dev I woulded leave to ninja only one among this 2 skills, or atleast remove/change the Stun effect from Overwhelm.
    But, just my opinion
    (0)

  7. #7
    Player
    Holicccc's Avatar
    Join Date
    May 2014
    Posts
    142
    Character
    Holic Demize
    World
    Balmung
    Main Class
    Pugilist Lv 60
    If ninja had fetter ward it would be the perfect wolves den melee. Passive movement with protencys like a dragoon GG. A ninja only needs 10 secs to force cooldowns off of ya and probably kill you lol. So I indersstand SE's reasoning behind not giving them ward.
    (0)

  8. #8
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Atreus View Post
    About as irrelevant as it gets.
    It may not be a big difference, but it's there. It would be downright silly to ignore the difference.

    Don't think I'm saying that it makes up for the damage loss, though, because it obviously doesn't. But in moments where movement speed matters more than sheer damage, Monks will win out in potential.

    Quote Originally Posted by Geologo View Post
    To be hones I always tough that ninja is already "too prepared" for pvp, they have a lot of useful skills for this kind of contet and when I saw that they have Overwhelm too I was a little frustrated, Monk could have really a big difficult in pvp but atlest with personal LB and shoulder tackle they can become an instant caster killer.

    Ninja can already dind with Hyoton and run away or run in with Shukuchi.
    Also they have even Weapon Throw that up to me is a skill very important for Monk and maybe dragoons but ninja that has a normal higher speed, up to me get a little too advantaged.

    If I was the dev I woulded leave to ninja only one among this 2 skills, or atleast remove/change the Stun effect from Overwhelm.
    But, just my opinion
    There's no doubt that NIN is a "very prepared" Job for PvP, but it's not so much more than most other classes. MNK's positional requirements make it extremely difficult to play properly in PvP, but if that were to be fixed, MNK would consistently match NIN in overall performance in PvP, if they don't already.

    And, to be fair, every melee Job should have a gap closer (Overwhelm) and the anti-sprint Weapon Throw so long as Casters can use Sprint on cooldown without detriment. It's a balancing factor between Range mobility and Melee mobility. Not having them would put any melee Job at a severe disadvantage.
    (0)

  9. #9
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Vandril View Post
    And, to be fair, every melee Job should have a gap closer (Overwhelm) and the anti-sprint Weapon Throw so long as Casters can use Sprint on cooldown without detriment. It's a balancing factor between Range mobility and Melee mobility. Not having them would put any melee Job at a severe disadvantage.
    Agree with it but think to a SMN that lost one of his most important crowd control skill, the fact that Weapon Throw can even put heavy is really a "please kill me", and ninja can already bind while running every 20 sec (sacrificing Mudra), use a teleport, can stun, he can do pretty good range damage while running and have also 2 pvp skill to reduce this gap and Ovewhelm stun too :/
    Anyway yhis is not an attempt to complain about it, ninja in my opinion are crystal cannanos, I tought that they are fastly killable if you are in party or defended and they wasted their teleport.
    (0)

  10. #10
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Geologo View Post
    every 20 seconds sacrificing mudra
    The ninja bind is extremely useful, but i just want to add a side note that no one in their right mind would sacrifice huton and suiton for that every single time, in den ninja stun is generally a bad thing to have 90% of the time, so upgrading overwhelm for stun and/or using the stun venom is generally a bad thing to do
    (0)