Why does ninja not have this :3
Instead of this stupid radar
Why does ninja not have this :3
Instead of this stupid radar
Because permanent movement speed increase that doesn't hinder damage potential (looking at you, Fists of Wind) needs to be paid for somehow.
I suppose they might have figured Hidden -> Fetterward -> LB would be a tad bit OP.
Fists of Wind is also a bigger movement speed boost than the NIN passive. Just noting.
Maybe a wee bit. :P
To be hones I always tough that ninja is already "too prepared" for pvp, they have a lot of useful skills for this kind of contet and when I saw that they have Overwhelm too I was a little frustrated, Monk could have really a big difficult in pvp but atlest with personal LB and shoulder tackle they can become an instant caster killer.
Ninja can already dind with Hyoton and run away or run in with Shukuchi.
Also they have even Weapon Throw that up to me is a skill very important for Monk and maybe dragoons but ninja that has a normal higher speed, up to me get a little too advantaged.
If I was the dev I woulded leave to ninja only one among this 2 skills, or atleast remove/change the Stun effect from Overwhelm.
But, just my opinion![]()
If ninja had fetter ward it would be the perfect wolves den melee. Passive movement with protencys like a dragoon GG. A ninja only needs 10 secs to force cooldowns off of ya and probably kill you lol. So I indersstand SE's reasoning behind not giving them ward.
It may not be a big difference, but it's there. It would be downright silly to ignore the difference.
Don't think I'm saying that it makes up for the damage loss, though, because it obviously doesn't. But in moments where movement speed matters more than sheer damage, Monks will win out in potential.
There's no doubt that NIN is a "very prepared" Job for PvP, but it's not so much more than most other classes. MNK's positional requirements make it extremely difficult to play properly in PvP, but if that were to be fixed, MNK would consistently match NIN in overall performance in PvP, if they don't already.To be hones I always tough that ninja is already "too prepared" for pvp, they have a lot of useful skills for this kind of contet and when I saw that they have Overwhelm too I was a little frustrated, Monk could have really a big difficult in pvp but atlest with personal LB and shoulder tackle they can become an instant caster killer.
Ninja can already dind with Hyoton and run away or run in with Shukuchi.
Also they have even Weapon Throw that up to me is a skill very important for Monk and maybe dragoons but ninja that has a normal higher speed, up to me get a little too advantaged.
If I was the dev I woulded leave to ninja only one among this 2 skills, or atleast remove/change the Stun effect from Overwhelm.
But, just my opinion
And, to be fair, every melee Job should have a gap closer (Overwhelm) and the anti-sprint Weapon Throw so long as Casters can use Sprint on cooldown without detriment. It's a balancing factor between Range mobility and Melee mobility. Not having them would put any melee Job at a severe disadvantage.
Agree with it but think to a SMN that lost one of his most important crowd control skill, the fact that Weapon Throw can even put heavy is really a "please kill me", and ninja can already bind while running every 20 sec (sacrificing Mudra), use a teleport, can stun, he can do pretty good range damage while running and have also 2 pvp skill to reduce this gap and Ovewhelm stun too :/And, to be fair, every melee Job should have a gap closer (Overwhelm) and the anti-sprint Weapon Throw so long as Casters can use Sprint on cooldown without detriment. It's a balancing factor between Range mobility and Melee mobility. Not having them would put any melee Job at a severe disadvantage.
Anyway yhis is not an attempt to complain about it, ninja in my opinion are crystal cannanos, I tought that they are fastly killable if you are in party or defended and they wasted their teleport.
The ninja bind is extremely useful, but i just want to add a side note that no one in their right mind would sacrifice huton and suiton for that every single time, in den ninja stun is generally a bad thing to have 90% of the time, so upgrading overwhelm for stun and/or using the stun venom is generally a bad thing to do
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