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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I feel like Bard was not made to the vision of past bards, its definitely true that in the past bards have used bows (and even other weapons) but in FF games they all had a huge focus on music when it came to abilities. SE's new Bard has a huge focus on archery. I don't hate the Bards, and Yoshida has right to re-envision Jobs (producer ftw) but I don't think it's surprising some people would be miffed, like changing Dante's person in Devil May Cry lol.

    Similar reasons why I didn't think bard was captured Summoner missed out on the visuals, or even semi-epic visuals. To be fair it's hard to get the gameplay right to a particular crowd because SMN has been a bit of everything, but still the visuals have been incredibly consistent "awesome" and sure there is some limitations in multiplayer games but we didn't need to go this far from awesome. Opinion, of course - that they don't look "awesome". Assuming SE saw warlock as some influence it feels weird then if you compare the Warlock's pets to ours as you'd see ours lack variety and fearsome or powerful presence-- compared to a graphically inferior game (imo), compared to SE who loves to do over the top stuff (I thought..), compared to SE's summoner who is almost always the most over the top featurette when available. I understand wanting to scale down from full primal (would become screen filling nonsense), I don't understand going as far as they did - from first sight it wasn't love, lol. Good news is that it "appears" they've had at least minor changes- seen via benchmark ('appears'), ifrit-egi the best looking egi (imo) appeared to be bukier and a bit bigger.

    Don't hate either, never really been crazy bard player so I just see it as a small change of theme and not a change of a class I previously loved to play, but playing SMN it did constantly itch at my mind that my minion looked silly and It caused me to stray away from it in the end.
    (0)
    Last edited by Shougun; 05-09-2015 at 03:32 PM.

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shougun View Post
    I feel like Bard was not made to the vision of past bards, its definitely true that in the past bards have used bows (and even other weapons) but in FF games they all had a huge focus on music when it came to abilities. SE's Bard has a huge focus on archery. I don't hate the Bards, and Yoshida has right to re-envision Jobs (producer ftw) but I don't think it's surprising some people would be miffed, like changing Dante's person in Devil May Cry lol.
    Funny thing...in games outside of Final Fantasy, Bards make decent archers. In fact it's only in the final fantasy games and ones not played well in other settings that the "squishy bard" stigma developed.
    Why WOULDN'T a class that needs to sing take up the bow instead of the sword?
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kyuven View Post
    Funny thing...in games outside of Final Fantasy, Bards make decent archers. In fact it's only in the final fantasy games and ones not played well in other settings that the "squishy bard" stigma developed.
    Why WOULDN'T a class that needs to sing take up the bow instead of the sword?
    Old school bards are also good with daggers and swords. And crossbows. Pillars of Eternity has a bard that wields an arquebus. Imagine that.
    (0)
    Last edited by Duelle; 05-13-2015 at 04:58 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)