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  1. #21
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    But would people really use it? It would be a one and done spell since people would learn the boss' rotations/attacks by heart. Besides, nothing in this game is so complex that you need an ability just to learn what an attack does; all the game is "keep away from the glowy AOEs that do big owies and sometimes something else that makes you sick". Almost every class so far has the one or two abilities that no one ever uses due to them being overly situational or completely useless at the current end game, so this Scan ability is nothing but a novelty for the sake of "tradition".
    (0)

  2. #22
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I wouldn't mind Scan being added to game as just a fluff skill that shows total hp, status immunities, and some basic lore (with most/all bosses being immune to it). I'd prefer though if they added it, for it to be a non class specific action, like sprint, instead of wasting a Sch skill on it.
    (1)

  3. #23
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    But would people really use it? It would be a one and done spell since people would learn the boss' rotations/attacks by heart. Besides, nothing in this game is so complex that you need an ability just to learn what an attack does; all the game is "keep away from the glowy AOEs that do big owies and sometimes something else that makes you sick". Almost every class so far has the one or two abilities that no one ever uses due to them being overly situational or completely useless at the current end game, so this Scan ability is nothing but a novelty for the sake of "tradition".
    Hey, sometimes there's 'get in the glowy AoEs before they go boom,' but you're correct that there is no need for a Scan ability in the game as it stands. It could be turned into a debuff of some kind that increases damage dealt to the target, reduces evasion, but I'm not sure if that's really within the scope of the original ability, or if it should be just be given a different name.
    (0)

  4. #24
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    This game is so basic it's not even funny lol.
    Neat stuff like this would be neat...but nah, serves no purposes...
    DPS POWA! All you have to do and do the hula with your right foot in and out all day.
    (0)

  5. 05-08-2015 11:08 AM
    Reason
    wrong thread

  6. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ramien View Post
    Hey, sometimes there's 'get in the glowy AoEs before they go boom,' but you're correct that there is no need for a Scan ability in the game as it stands. It could be turned into a debuff of some kind that increases damage dealt to the target, reduces evasion, but I'm not sure if that's really within the scope of the original ability, or if it should be just be given a different name.
    If you plan to make scanning a debuff, it would be better off as a different name entirely. And I can already see the flood of threads whining how Scan is not like the traditional Scan. Goodness knows we have everything else in the game that breaks tradition for the sake of keeping things flowing and uniform.
    (0)

  7. #26
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lexia View Post
    Scan wouldn't work in this game cause there nothing to be weak too, like in past FFs "this mob is weak to fire" doesn't exist in XIV.
    All mobs are weak to fire, that's why blms cast it so much.
    (1)

  8. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hiruke View Post
    I don't know why "it's a classic Scholar ability" is the reasoning here. Other than the oft-repeated "this doesn't make sense for this game", Scholar in FFXIV is, well, NOTHING like previous incarnations. Does it strike you as a master of black magic AND white magic? Or... does it seem like a healer with shields and a faerie?

    Oh, sorry. Their original AF is very Scholar-like. That's something, I guess.
    Sounds like reasoning to make Scholar more Scholar-like, in my opinion.

    As it stands, Scholar isn't Scholar. It's Summoner II. They couldn't possibly give Summoner all the summons since there has to be some sense of balance. Scholar is literally just Rydia if her only summon was Sylph. It's Scholar in name and AF only, there is putting a different spin on a Job and then there is just not delivering that Job at all...

    Throw in a strategic set of skills and actually make Scholar worthy of its title... Scan could easily work in a similar fashion to Aetherflow to be honest; You Scan an enemy, get stacks of Intel, can use them to use various abilities. Although we already have Aetherflow, so why bother? I'd love to see Summoner actually focus on the pets, rather than DoTs and Fester, and Scholar focus more on utilizing Aetherflow tactically. Just Sacred Soil is fairly lackluster... Such a shame that they couldn't get dual Jobs for a Class down well...
    (0)
    Last edited by Nalien; 05-08-2015 at 02:53 PM.

  9. #28
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Natsuno View Post
    Actually, I think it would make a good machinist skill, seeing as past FF titles have had a 'tech' feel to the ability.

    Could make it a debuff similar to trick attack from NIN or decrease piercing resist like DRG have.
    Pro-tip for turn 11 as BLM, stay at the side move towards the front but out of cleave range, then you only have to sidestep twice to avoid nerve cloud(gas?). Covers your side? Side step out of it towards the front, sidestep back so out of frontal cone. easy ^_^

    Phase 3? save a proc for just before he casts again and you have to move, if no proc, scathe.
    (0)

  10. #29
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mugiawara View Post
    This game is so basic it's not even funny lol.
    Neat stuff like this would be neat...but nah, serves no purposes...
    DPS POWA! All you have to do and do the hula with your right foot in and out all day.
    Adding elemental wheel doesn't make it more complex, it just limits what spells/abilities you can use, So less tools to use means it makes it even "more basic". Weak to fire? spam fire. Weak to ice? spam ice. no weaknesses? Use your full set of abilities. Which of the 3 is most basic?

    Or you mean like FFXI where it was spam thunder, unless mob is strong to thunder and only then did you spam something else. Or weapon skills, you only use 1 for 99% of everything, rest are ignored as the one you use is the most potent. THAT is basic.
    (0)

  11. #30
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I don't think anyone read my OP lol. And people so hostile, shooting the idea down...that isn't even the idea I had XD

    I know scan to determine hp would be useless fluff, and to determine rotations is silly and would trivialize stuff. But that's not what I suggested. I can do any number of things. Like maybe it scans and reduces the damage of the next ability because lore wise we found out what It will do next. Or it scans and reveals a weak spot for extra crit chance (and maybe after being exposed, the monster, in terms of lore, covers up his weak spot making him unable to be scanned for a minute or so, like virus). Or it could have any number of effect. It would be a new take on a classic ability that belongs to a classic job with a new spin
    (1)

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