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  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    On the Elemental server group the rule is for alliance A to go in stomach and alliance C to do Wolfbanes'. Why not adopt that?
    (0)

  2. #12
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by RylaiBluecrow View Post
    I hate the idea...
    Valid gripe, but really a non-issue if you have even a few ppl in the alliance that have half a brain. The alliance loud-mouth(there is always one at least) can shout for all in all he/she likes, but as a DD i'm gonna use my judgement on if i need to go in. The tanks are on point? I'll go in. If not(and i use the previous two bosses and a measure)? I stay out and help on adds.

    Too many times i've come out of the belly to rampaging weeds and the healers almost dead.
    (0)

  3. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    As long as some party goes in I don't care. I'll do either, but I get more of a kick fighting Cerberus.
    (0)

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RylaiBluecrow View Post
    And quite frankly, it doesn't really speed up the phase by a whole lot. And alas, wolfsbane will go wild outside of belly.

    Don't have a suggestion or solution to this, but when I'm tanking, I usually go in belly along with many DPS and tank the Unknown while DPS are killing stomach. Might pop a couple CD but it's worth it. No dead DPS, everyone's happy.
    The wolfsbane go wild regardless, and they are going to jump right on a healer first thing. This is an OT issue; most off tanks in tower runs play as not tanks, or try to pull hate over the MT.
    (2)

  5. #15
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    I pretty much always stay out to help the off-tank get them down a bit faster, they have no stun resistance and Monk is pretty good at keeping them stunned before they cause too much mayhem and once the rest of the DPS are out they can finish the one or two plants that might still be alive. After that we can stand there helplessly watching someone not attach the chain and wipe the raid so we can do it all over again
    (0)
    Just your friendly neighborhood elezen

  6. #16
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zfz View Post
    Why not just do "all DPS + 1 tank"?
    Quote Originally Posted by Lilyarel View Post
    Why not all DPS plus 1 tank and 1 healer?
    Tank doesnt die from adds because healer.
    DPS doesnt die from adds because tank.
    Cerberus stops eating after 8. I BELIEVE it's technically possible to get more than 8 in if you hop in to the slabber together, but if all the DPS aren't in the slabber before a tank and/or healer hop in you lose DPS slots.

    And if the DPS are executing well the walls die before dots can build past 1 or 2 stacks and before the unknowns can hit anyone enough to cause a death. At most one DPS might die.

    As for outside: DPS staying out doesn't help with the adds nearly killing healers. That's a tank issue. If the tank isn't picking up the wolfsbane that DPS trying to save healers alone is just going to end up tanking the floor and the healers are going to get attacked anyway. And if the OT ARE picking them up a quick stun or whatever might help a bit, but it's not going to make or break it. Woulda been more useful making sure the stomach walls die before any DPS do.
    (0)

  7. #17
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zfz View Post
    Why not just do "all DPS + 1 tank"? There's no point having 2 off-tanks outside. Is there a reason why both off-tanks would remain outside?

    In the JP data center it's always party A in the stomach. The JP data center generally have the safer and more straight-forward strategies as the standard, it seems.
    Yeah Alliance A always do inside stomach on JP. All DPS seems risky died inside because of Unknown.
    (1)

  8. #18
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    IMO the best method is to have a complete party (B for Belly) go into the belly along with all the other DPS. The tank and healer from that party will handle the Unknowns - none of the other DPS get any damage. A single OT can easily handle all wolfsbane (along with their healer).

    The problem with this method is the quality of OT. As discussed in this thread, OT can be a problem there.
    (0)

  9. #19
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Waeksyn View Post
    IMO the best method is to have a complete party (B for Belly) go into the belly along with all the other DPS. The tank and healer from that party will handle the Unknowns - none of the other DPS get any damage. A single OT can easily handle all wolfsbane (along with their healer).
    Either method is fine. All DPS is roughly twice as fast for stomach phases, but those aren't that long either. Really it depends on this: Which is shittier, your tanks or your DPS? If Tanks are bad/dick waving, all DPS in, having two tanks and six healers out for the minute it takes for all DPS to wreck the stomach makes surviving adds more likely. If your DPS is bad, then A adds, B belly, C chains, as that the stomach will take a bit to kill anyway and this way no one dies. If BOTH are good, all dps in is slightly better as it cuts the fight time down by like a minute or two.
    (0)

  10. #20
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Aether tends to go all in for DPS due to the efficiency of it. With good DPS the stomach walls dies so fast the Wolfsbanes don't become too much of an issue (DPS comes out and deals with them together soon as the stomach walls are down.) LBing the stomach walls with a level 1 Melee almost instantly kills a wall, speeding up the turn around to the time Cerberus himself is stunned and the Wolfsbanes can be dealt with (Also time for free damage on him) Usually Cerberus won't survive the second go around on his stomach.

    Different strokes for different folks. Cerberus is the least problematic on Aether with the All DPS in tactic.
    (1)

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