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  1. #1
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90

    Jobs you feel yoshi and team got wrong

    As the title states...I feel their are some jobs in the game that imo could have been done differently. I am just stating my opinion and as such it will differ everyone else's.

    BRD-- I miss the XI version of BRD or more importantly the ability to have 2 songs going at the same time.
    SMN--XI version was nice and I enjoyed it...maybe a combining of XI and FFT'S version would be nice
    WAR--I see WAR as a DD as opposed to being a tank...some tanking capabilities, but no where near PLD effectiveness.
    ARC/RNG---XI version again...hate/love the idea of being able to shoot and move...but there should be a consequence, since no mage is able to cast and move at the same time.
    ROG/NIN---wish they were separate entities, each bring their own unique flavor to the world, as nice as they were in XI I think I prefer FFT version of both. I do however love FFTA2 version of NIN.
    GLD---should have been the other tank job, just none magical, and without a shield (think roman gladiators)
    PLD---I liked 1.0's version of PLD.

    p.s. can we please get katanas for NIN as opposed to daggers/knives.
    (15)
    Last edited by Allistar; 05-20-2015 at 12:50 AM.

  2. #2
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Warning, you're going to get bashed for comparing everything to FFXI, this isn't XI.

    I think they only really botched SMN, it's fun to play, but man, the egis look like garbage.
    (56)

  3. #3
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Yea I know I am...but in my defense, if they hadn't taken so much from XI and the past FF games then I could understand...but since they did then it stands that XIV has nothing to lose from taking a few things from XI the same way it did from WoW and DAoC. A lot more to gain imo.
    (7)

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    BRD - I feel it should be true support. Seems silly to tie it with archer. An archer does damage from afar, sometimes staying hidden in the trees whereas a bard sings and is center of attention. The two have nothing in common imho.

    SMN - its a nice job...but it does not feel like a pet job at all. It feels like a poison mage with something that follows me around and just attacks stuff. Does not have the FF summon feel at all.

    WAR - 1.23 war was better.

    MNK - I do not like how much movement it has.

    NIN - feels like mnk without the moving. I HATE how when you do a multi hit animation it only does "one" attack. I liked FFT version as well.

    Of course this is all just my opinions
    (17)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RathSkybreaker View Post
    I think they only really botched SMN, it's fun to play, but man, the egis look like garbage.
    I wish they had done a system like FFX, except instead of the summon replacing the party, it just fights for the summoner (and would be balanced accordingly).

    Yeah I feel summoner was botched. Not that poison mages can't be fun, but... don't call it a summoner, that has certain implications in an FF setting.
    (16)

  6. #6
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allistar View Post
    WAR--I see WAR as a DD not so much as a tank...some tanking capabilities, but no where near PLD effectiveness.
    Quote Originally Posted by Allistar View Post
    some tanking capabilities, but no where near PLD effectiveness
    Quote Originally Posted by Allistar View Post
    no where near PLD effectiveness
    #triggered

    It's like it's launch week all over again. Here we go.
    (19)

  7. #7
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    The problem with taking too much from XI is that, things worked in XI because the game was designed around playing a certain way. For example, in XI you had alliances, so your party was way bigger , dps checks weren't crazy difficult to hit, at least in the things I did, Sky/Dyna/Sea/HNM/. That being said, things like bards that take up a party slot aren't a huge deal, bards were also great pullers iirc, something we don't have in this game, and bard was also mainly support, a good support but a support with little damage output. How does that translate into XIV where DPS checks are really tight? Unless it were super OP buffs, a full utility class is a pipe dream unfortunately, and that's coming from someone who mains bard in XIV and I'd love to see a full utility class. Also, I'd love to see a true Ranger, maybe eventually we'll get one? We're lacking in true ranged DPS so it's possible, and smn idk, dot classes are fun, but I think they missed the point, they put the focus too much on the caster and not enough on the EGI which imo isn't fitting for a summoner.


    Quote Originally Posted by Iromi View Post

    WAR - 1.23 war was better.


    Also ridiculously over powered and fun to play. lol..
    (2)

  8. #8
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    go play ffXI?
    (37)

  9. #9
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    SMN. I mean I love the sound of it, I love what it should represent, it's been my first and has remained my main job, but SWEET MENPHINA the execution, the way it's implemented specifically in here is just... totally uninspiring. And when it comes to FINAL FANTASY, I do believe uninspiring is the worst that can happen.
    (25)
    Last edited by BreathlessTao; 05-07-2015 at 12:59 AM.

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    One thing to consider is that any class/job has to fit into one of the three trinity roles otherwise it will get sidelined a lot or be a requirement for any group. Either option is problematic.

    Personally only SMN feels off to me but that's because it feels like its kind of all over the place.

    Having not played 1.x, I quite like Warrior. Its a nice different spin on a tank. GLD and PLD would be too similar. WAR and PLD are very distinct and with their own style. Brute force and strength vs Technique and discipline.

    NIN I like a lot though its Mudra lag takes some getting the hang of. While they are time consuming they are all quite powerful techniques. It very much rewards getting them right. Plus I think NIN would have felt too much like the other melee classes otherwise.
    (2)

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