Hello all, there has a been a few threads debating about end game lockout. And I feel some of them made positive suggestions regarding a solution for the current problem. However, I feel not all of them provide a compromise that satisfy everyone who is trying to enjoy this game. On one hand, there are casual players who doesn't like the lockout because they will be missing content. On the other hand, hardcore players doesn't want the current content to be nerfed in which takes away the fun and excitement. Thus I wanted to introduce to SE a compromise that I feel will satisfy all players and doesn't take a lot of effort to create.
(I am aware 3.0 is upon us, so there won't be any changes for the near future. However, at this point I feel like FF14 is at a course during FF11's chain of promathia progress where the content was difficult and eventually SE decided to nerf it and the hardcore players had an out cry.)
[Suggestion]
1) Make 2 versions of lock out trial/dungeon content such as T5, T9, the primal extremes, and so on. One normal mode, one easy mode. (I know this has been suggested but please continue to read.)
2) Here is where the compromise begin: The easy mode requires an item for players to enter. All members much have this item in their inventory to be eligible. Thus it will require 8 items to enter T5 easy mode. Furthermore, easy mode cannot be done via duty finder random entry. Has to be through party finder.
3) The easy mode item is dropped from the normal mode content. For example, beating T5 will drop a "Twintania's dream" or something like that. This item can be sold and can be placed on the Market Board.
4) Easy mode doesn't have any item drop or rewards. However, it will continue the story or unlock the future content. Such changes could be no more instant death touching the border of the arena, lower damage, keep echo, and lower chances of instant wipe. (Doesn't have to be all this but it is up to SE.)
5) Drop rate of the easy mode item after completing the normal mode can be high but not 100%. Item can be either randomly dropped into inventory like TT cards or from coffer.
So with these changes, I believe it will satisfy everyone. For example:
A) Easy to implement. Instead of the "Practice" mode, which starts at a specific phase of the mob, easy mode can be the practice mode.
B) Hardcore player still get their normal content. And they can farm this content to make more gil. Creating a new market for players to save up their gil for other stuff like relics.
C) Casual player is able to practice and bypass lockout. They can find other ways to make gil and to purchase these items for the dungeon they need.
D) Alleviate new players in the duty finder where new player would enter the trail without knowing what to do. I know it is up to other players to work together and beat the content. However, after explaining 1324239842098 times about the fight to new people, this gets tiring. Example would be Steps of Faith.
E) Improve server play via party finder for casual and hardcore players to participate.
Well, that's about it. I feel that having choices and freedom in a MMORPG is what make the game fun. I welcome everyone to add to this.