does 1 attack on a head piece do more for you then 3str/3dex and much higher def/mdef/eva?
does 1 attack on a head piece do more for you then 3str/3dex and much higher def/mdef/eva?


It'd be extraordinarily time-consuming to test this to a comfortable level of confidence, but my gut says that 1 attack right now does more than 3 STR. As for the rest, it's a matter of personal preference -- what's your damage intake? Do you feel that having higher def/mdef on your gear makes a difference for either you or your party (survivability, MP costs of healing you, etc.)?
Akuun, based on your experience, I'm interested now in testing BRs again for the sake of getting a faster 5-chest run, but I just want to clarify -- you're getting 800 damage per arrow when closing a BR with a buffed 3-arrow Light Shot?
I'm curious how he is getting a melee burst off of light shot. Only TP abilities should work like that from my understanding of how BR have worked since launch... I must have missed something or it could just be in a weakened state kind of like how if you fire a weapon skill off directly after the BR launches you get a damage boost the way you would if it were stacked. (as a BR starter I always took advantage of this)It'd be extraordinarily time-consuming to test this to a comfortable level of confidence, but my gut says that 1 attack right now does more than 3 STR. As for the rest, it's a matter of personal preference -- what's your damage intake? Do you feel that having higher def/mdef on your gear makes a difference for either you or your party (survivability, MP costs of healing you, etc.)?
Akuun, based on your experience, I'm interested now in testing BRs again for the sake of getting a faster 5-chest run, but I just want to clarify -- you're getting 800 damage per arrow when closing a BR with a buffed 3-arrow Light Shot?
Last edited by Murugan; 08-16-2011 at 10:31 PM.



It is only TP moves that get a 1.5x multiplier after the previous one. Putting Light Shot at the end of a TP BR is not helping anything, except for the slight damage buff you get for just being in a BR - but for that Light Shot can be in the beginning of the BR and at least put up a TP debuff on the mob. Overall - no point.I'm curious how he is getting a melee burst off of light shot. Only TP abilities should work like that from my understanding of how BR have worked since launch... I must have missed something or it could just be in a weakened state kind of like how if you fire a weapon skill off directly after the BR launches you get a damage boost the way you would if it were stacked. (as a BR starter I always took advantage of this)
That's not really correct either though.It is only TP moves that get a 1.5x multiplier after the previous one. Putting Light Shot at the end of a TP BR is not helping anything, except for the slight damage buff you get for just being in a BR - but for that Light Shot can be in the beginning of the BR and at least put up a TP debuff on the mob. Overall - no point.
Melee bursts, like magic bursts give a greater overall damage multiplier than TP skill>TP skill. Also there is a bonus beyond "just being in a BR" that apparently has some effect on abilities towards the end/directly after a BR. I've tested this extensively on my pugilist when I was launching BR's. I would launch a BR with something like Seismic Shock (because it never misses) or Skull Sunder II, then immediately follow the BR with a Follow Through (unbuffed) and receive a large damage bonus on that Follow Through beyond I think even if I had stacked it.
What I'm getting at is there may also be a stacking system in place purely for number of abilities used as part of the BR (or registered as part of the BR as long as you fire them off within a certain amount of time of the BR launch).

Not sure if it changed with recent patches, but you could definitely fire off a WS or basic attack during/right after a BR and get a bonus to damage. Sometimes my Heavy Stabs would just do 100-150 dmg and it was because I used it while a BR was firing.



What you are referring to is something else entirely. If you notice, especially with basic attacks in a BR, your arm/weapon will get a certain hue to it during the animation. I also have noticed that when I use an attack/WS during, or right after a BR goes off that I also get this hue and do more damage.That's not really correct either though.
Melee bursts, like magic bursts give a greater overall damage multiplier than TP skill>TP skill. Also there is a bonus beyond "just being in a BR" that apparently has some effect on abilities towards the end/directly after a BR. I've tested this extensively on my pugilist when I was launching BR's. I would launch a BR with something like Seismic Shock (because it never misses) or Skull Sunder II, then immediately follow the BR with a Follow Through (unbuffed) and receive a large damage bonus on that Follow Through beyond I think even if I had stacked it.
What I'm getting at is there may also be a stacking system in place purely for number of abilities used as part of the BR (or registered as part of the BR as long as you fire them off within a certain amount of time of the BR launch).
Also, when you have a bunch of Archers stack native WS (Foeseeker > Bloodletter > Barrage > Barrage etc.) it is not a regimen of any sort since all the WS belong to the same class - yet a damage boost is observed equally across all of them.
This is what I am referring to as a simple damage boost just due to being in a BR. It is that very same boost that you observe when you perform an attack yourself on a target that is being, at that time, engaged by a BR going off.
The increased damage regimen only works if consecutive WS belong to different classes, such as:
Foeseeker > Skull Sunder II > Concussive Blow II > Bloodletter
In the above regimen, each WS after the first receives a 1.5x damage multiplier, leading to Bloodletter having a 3.375 damage multiplier as long as they all hit. Adding Light Shot to the end of that BR, being as it is not even a WS, will not have it receive said multiplier.
Essentially firing off a Light Shot first on a WS BR, last on a WS BR, or independently while a BR is being used on the target will produce the same results damage-wise.
Based on some findings from others, to get the same damage boost from str as 1 att, it takes 10 strIt'd be extraordinarily time-consuming to test this to a comfortable level of confidence, but my gut says that 1 attack right now does more than 3 STR. As for the rest, it's a matter of personal preference -- what's your damage intake? Do you feel that having higher def/mdef on your gear makes a difference for either you or your party (survivability, MP costs of healing you, etc.)?
so with my 200+ str i'm getting roughly 20 att. I don't have the time, nor do i use parsers so i just have to take their findings at face value for now.
800-1000 a shot, yes, I've had damage range within the same BR, like 1 arrow hits for 800 the other 2 hit for 1k each
this may be due to crits, I usually don't have time to check the damage log to check for crits.
I will warn, on a bad BR (out of order, missed hits, etc) damage can quickly plummet, but probably still better than a normal BR.
To clearify for everyone, the boost comes from all WS and spells alternating classes.
So no 2 weapons skills next to each other in the BR are from the same class.
For example, archer, pugilist, archer, gladiator, conjurer, thaumaturge, light shot.
It doesn't matter that those weapon skills are all being performed by archers. (except for 1 performed by the tank)
Last edited by Akuun; 08-17-2011 at 05:41 AM.
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