Just want to add: If the tank keeps standing at the barrier the mobs will not reset and keep hitting him. He has to run out of attack range for them to actually do so (after it went up ofc)^^
Just want to add: If the tank keeps standing at the barrier the mobs will not reset and keep hitting him. He has to run out of attack range for them to actually do so (after it went up ofc)^^
Great thanks again, I think the issue is when they don't explain it to new people, those people keep attacking the mobs while he's got them chasing him to the barrier, or the whole party stands there doing that with 1 person staying outside of it etc. Good to know! Just got Holy last night, man I feel badass now that's the sickest spell!
So I did this last night worked okay, did 3 runs of it but it's pretty intense got a little rough but no one died woohoo. The thing is I don't know how anyone can get Holy in! The tank would literally be taking damage non stop, so I'd have Regen up but even Cure II wouldn't be enough to bring him up, so sometimes he'd be around 50% HP for a solid 15-20 seconds. By the time I'd Cleric Stance and then even swiftcast Holy, he'd be getting pretty low so only got it in once or twice, couldn't really see what damage it did. Other issue was I'd full on run out of MP near the end where I'd be waiting for it to refresh to get a cure in, so didn't want to waste it with Holy. Worked good though did it 3 times but the XP really wasn't as stellar as I thought it would be, I think I'd rather just run the whole dungeon normally. Got my to 46 at least!
That's because a speedpull requires you to know exactly where the tank is going to stop if you want to use Holy so you can cast it before the mobs catch up to the tank. Quite honestly I think if someone is going to speedpull, then you as the healer should be told up front, so you know if/when the tank is going to use Hallowed Ground (which is a level 50 skill) otherwise I'm reaching straight for Divine Seal+Regen+Cure IISo I did this last night worked okay, did 3 runs of it but it's pretty intense got a little rough but no one died woohoo. The thing is I don't know how anyone can get Holy in! The tank would literally be taking damage non stop, so I'd have Regen up but even Cure II wouldn't be enough to bring him up, so sometimes he'd be around 50% HP for a solid 15-20 seconds. By the time I'd Cleric Stance and then even swiftcast Holy, he'd be getting pretty low so only got it in once or twice, couldn't really see what damage it did. Other issue was I'd full on run out of MP near the end where I'd be waiting for it to refresh to get a cure in, so didn't want to waste it with Holy. Worked good though did it 3 times but the XP really wasn't as stellar as I thought it would be, I think I'd rather just run the whole dungeon normally. Got my to 46 at least!
Congrats on 46!
I have amazing advice for Aurum Vale. You may sometimes have enough mana for a holy or two, but only really use it on the malboro sappling that spawn when you're killing them for EXP. Your holy damage vs. their high health pools is definitely not worth the mana. >_< With how shaky the instance is with a newbie group, you'll be getting pulls left and right if everyone isn't careful!
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