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  1. #1
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd really like some kind of glamour catalog/library, currently using up over 100 slots of inventory on items I constantly cycle through for glamours, that's even with throwing out a lot of items I like, but rarely glamour.

    However for crafting mats, I find I can easily keep most of what I need on 3 retainers, course I don't store mats I can buy from vendors, since they are super cheap to buy. Also with mnk/min/bot/fsh retainers, I can have them gather 90% of all the mats I'll ever need.

    One of my biggest concerns atm though, is the armory. With 3 new jobs being added, it's going to be getting really full for people who use all jobs/classes, especially for weapon armory.
    (8)

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gralna View Post
    I'd really like some kind of glamour catalog/library, currently using up over 100 slots of inventory on items I constantly cycle through for glamours, that's even with throwing out a lot of items I like, but rarely glamour.
    I like this idea, like a bestiary. Have a log that records all armor purchased, found, or crafted that you can look through, try on, then glamor. This would save space in inventories but we couldnt equip it for stats and would still need to have the item if we wanted to equip it. I just wonder if this would make it harder or easier for the write time back to the servers.
    (0)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MageBlack View Post
    I like this idea, like a bestiary. Have a log that records all armor purchased, found, or crafted that you can look through, try on, then glamor. This would save space in inventories but we couldnt equip it for stats and would still need to have the item if we wanted to equip it. I just wonder if this would make it harder or easier for the write time back to the servers.
    It would have to be a different mechanic entirely. Like with the Armoire. Anything you "drop into" the glamour Armoire would have to be completely repaired first, spiritbond reset, and unable to be removed from the Armoire without the "key" (to prevent items from being accidentally thrown away, or account-stripped.) Then when you want to change the glamor of an item you just use the key with the gear you want to switch and you get a more generic catalog of "item available for glamour/item not yet stored"

    What causes latency in the game is the actual keeping items in the players inventory. With the wearables, the other players can't see the glamour items themselves (when you examine the player), only the name of the item glamoured onto it if you wait a few seconds. So as far as everyone else is concerned, you're wearing the glamored item. From your perspective you're wearing the glamored item with the stats of the underlying item applied to it. It takes up no additional space because the number of objects you're wearing is unchanged. Likewise if a "catalog" is available, those items in the catalog can't arbitrarily be removed, so there's no disk syncing concern.
    (0)

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    It would have to be a different mechanic entirely. Like with the Armoire. Anything you "drop into" the glamour Armoire would have to be completely repaired first, spiritbond reset, and unable to be removed from the Armoire without the "key" (to prevent items from being accidentally thrown away, or account-stripped.) Then when you want to change the glamor of an item you just use the key with the gear you want to switch and you get a more generic catalog of "item available for glamour/item not yet stored"

    What causes latency in the game is the actual keeping items in the players inventory. With the wearables, the other players can't see the glamour items themselves (when you examine the player), only the name of the item glamoured onto it if you wait a few seconds. So as far as everyone else is concerned, you're wearing the glamored item. From your perspective you're wearing the glamored item with the stats of the underlying item applied to it. It takes up no additional space because the number of objects you're wearing is unchanged. Likewise if a "catalog" is available, those items in the catalog can't arbitrarily be removed, so there's no disk syncing concern.
    Ok, cause I wasnt even thinking like a separate inventory, more of just a list of items you have come across/earned. Like a bestiary. you don't have to capture one to have it and its information listed in your "book" you just have to fight one. But I do agree it would need a separate and new interface. I just hope this would help. I know its my biggest problem. I'm a gear whore, I use my character like a dress up doll and play with gear all the time. I'm afraid to throw anything out for fear it will be the perfect item I need to "get that look".
    (0)

  5. #5
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    I think retainer inventory space is being increased.
    (0)

  6. #6
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    Quote Originally Posted by MageBlack View Post
    I like this idea, like a bestiary. Have a log that records all armor purchased, found, or crafted that you can look through, try on, then glamor. This would save space in inventories but we couldnt equip it for stats and would still need to have the item if we wanted to equip it. I just wonder if this would make it harder or easier for the write time back to the servers.
    If they did this, they would no longer be items as we know them. They would just be lit up items in a book or catalog. Once I win, say...a Battlemage piece from Brayflox, that item "lights up" In my gear set catalog and I can use it from there (with prisms) for glamour. The actual item would no longer be stored anywhere. Not on a retainer, not in the armoire..not in character inventory. I think this would alleviate a lot of the clutter.
    (1)

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by SummerSkye View Post
    If they did this, they would no longer be items as we know them. They would just be lit up items in a book or catalog. Once I win, say...a Battlemage piece from Brayflox, that item "lights up" In my gear set catalog and I can use it from there (with prisms) for glamour. The actual item would no longer be stored anywhere. Not on a retainer, not in the armoire..not in character inventory. I think this would alleviate a lot of the clutter.
    That's not how the game memory works. Somewhere, on your character, information exists to say you have the item or not. You aren't storing that much data on the item to begin with. Most gear only stores wear, spiritbond%, dye, glamor. The armoire removes those details so it's only the basic data to say it exists is there so that reduces the data greatly. If the example above were used there would be a grid for every item in the game that would require a have or don't have modifier. It would instantly increase the data size for every account and at the same time would remove all the other data like wear/spiritbond/dye/glamour/etc that are used to describe the item. Realistically such a system would likely increase the data size for every single character, and it would get worse with every new item added. This idea would make things more cumbersome and more data intensive. It might seem like it would be simple on the user side but the backend is where the problems with memory are to begin with. Right now with limited inventory space there is a controlled and known upperbound of data. Even if we could just exclude data for gear you don't have from the save the problem becomes the linear growth of save files as new gear is added and active accounts get older. It wouldn't fix anything on Squares end at all.

    TLDR: this would actually make memory management worse.
    (1)
    Last edited by Tiggy; 05-06-2015 at 08:01 AM.

  8. #8
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SummerSkye View Post
    If they did this, they would no longer be items as we know them. They would just be lit up items in a book or catalog. Once I win, say...a Battlemage piece from Brayflox, that item "lights up" In my gear set catalog and I can use it from there (with prisms) for glamour. The actual item would no longer be stored anywhere. Not on a retainer, not in the armoire..not in character inventory. I think this would alleviate a lot of the clutter.
    You would still need to have it in your inventory if you wanted to actually equip it though but yes, this would save a lot of space. It's my biggest issue, I want all teh gearz for glamorz.

    EDIT:

    In response to Tiggy, I'm thinking something liek the system in Bravely Default (and so many other jrpg's) where you have a list of items you have come across. It would not be in inventory to manage but a list with a descriptor and the option to use it as a glamor. SE has shown they can add many new menu options like PvP, Golden Saucer, Sightseeing log, etc this would jut be another log. Although i could see complications from this not being something implemented at launch and how to back log something like that. It was just a thought on a way to alleviate the amount of stuff stored in my inventory when all I want it for is glamor. It was not a perfect solution, just an idea I threw out there, something to entertain in hopes to inspire a better solution.

    I know a beastiary was already contemplated that would include the concept art from Yoskitaka Aimano (Sorry for butchering your name!) and a description of the monster along with stats on it.
    (0)
    Last edited by MageBlack; 05-06-2015 at 08:14 AM.

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MageBlack View Post
    You would still need to have it in your inventory if you wanted to actually equip it though but yes, this would save a lot of space. It's my biggest issue, I want all teh gearz for glamorz.

    EDIT:

    In response to Tiggy, I'm thinking something liek the system in Bravely Default (and so many other jrpg's) where you have a list of items you have come across. It would not be in inventory to manage but a list with a descriptor and the option to use it as a glamor. SE has shown they can add many new menu options like PvP, Golden Saucer, Sightseeing log, etc this would jut be another log. Although i could see complications from this not being something implemented at launch and how to back log something like that. It was just a thought on a way to alleviate the amount of stuff stored in my inventory when all I want it for is glamor. It was not a perfect solution, just an idea I threw out there, something to entertain in hopes to inspire a better solution.

    I know a beastiary was already contemplated that would include the concept art from Yoskitaka Aimano (Sorry for butchering your name!) and a description of the monster along with stats on it.
    I know what you're getting at but that will still be a list, for ever character, the endlessly grows the older the game gets and the more items added. Every new item would have a global character size impact. The problem with inventory isn't from the player side as there are many ways to potentially display it. It's actually from the character data side. That's why the current system works well for Square. They know the exact maximum size of inventory data and it can never grow past it.

    Additionally, keep in mind they specifically said no to a Fate Log because of the extra character memory it would create and this isn't even the only suggestion shot down for these reasons in the last year and a half. It's also likely the reason extra retainers are paid so that it helps cover the cost of additional storage. Any suggestion to add inventory or keep track of gear on a character by character basis has to keep this memory issue in mind or it's DOA.

    Similarly in FFXI they had memory issues as well. They utilized a gear storage option that required you to have an entire set to trade it in. This meant instead of storing each piece they stored one piece of data for the whole set. Would exist in memory as "Dreadworm set of Healing = true" instead of storing each piece individually. Similar to the armoire it could strip spirit bond, wear, and other data from it so that it's a vanilla set even further minimizing the data. Something like that would work well here. Would be a huge reason to rerun dungeons too since I need the whole set to store it away even if I don't plan on using certain pieces.
    (0)
    Last edited by Tiggy; 05-06-2015 at 11:43 AM.

  10. #10
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    Quote Originally Posted by Tiggy View Post
    they specifically said no to a Fate Log because of the extra character memory it would create and this isn't even the only suggestion shot down for these reasons in the last year and a half. It's also likely the reason extra retainers are paid so that it helps cover the cost of additional storage. Any suggestion to add inventory or keep track of gear on a character by character basis has to keep this memory issue in mind or it's DOA.
    I understand the situation better now that you explained it like that, but the question I now have is, why in a game like Final Fantasy XIV, with millions of subscribed players and a fairly large company backing it, do we have to deal with character memory issues and limitations to things in game like WoW's new heirloom window.http://us.battle.net/wow/en/blog/178...ystem-2-6-2015
    (1)

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