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  1. #1
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    The sad part is ninja gets the increased movement for free via a trait...while a monk needs to switch off his 5% damage aura fists.

    And besides why is the silence on our arm of the destroyer? It's supposed to be our aoe rotation, just increase its pitiful damage and decrease the TP cost. Howling Fist is another example, why is a skill barely stronger than Rockbreaker having such a long cooldown?

    Ninja is just a less annoying version of the monk. Better utility, better burst, no positional requirements, and no such heavy ramp up and loss of damage tied to mechanic design.

    I also have to wonder why shoulder tackle is on a 30 sec cd instead of 15 seconds. Monks don't have a ranged attack the least they can do for a purely melee class is give them better gap closers.
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    Last edited by Crescent_Dusk; 05-04-2015 at 03:02 PM.

  2. #2
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    The sad part is ninja gets the increased movement for free via a trait...while a monk needs to switch off his 5% damage aura fists.

    And besides why is the silence on our arm of the destroyer? It's supposed to be our aoe rotation, just increase its pitiful damage and decrease the TP cost. Howling Fist is another example, why is a skill barely stronger than Rockbreaker having such a long cooldown?

    Ninja is just a less annoying version of the monk. Better utility, better burst, no positional requirements, and no such heavy ramp up and loss of damage tied to mechanic design.

    I also have to wonder why shoulder tackle is on a 30 sec cd instead of 15 seconds. Monks don't have a ranged attack the least they can do for a purely melee class is give them better gap closers.

    Ask any high progression ninja and they would trade the stupid movement speed/fall damage for 2 useful traits. The movement speed won't help you dodge anything that you can't already dodge with normal movement speed Nor will it make you keep up with mobs that are moving overall the only useful movement speed buffs are sprint and swiftsong which you can't use in combat. Really the only utility that's really useful anymore is trick attack. Goad is a absolute joke now. Also Rumor has it that for some reason machinist will do blunt damage Look more utility.

    TLDR: all these threads are about how monks are useless while i understand people can worry about it make me laugh especially since things change next month. Melee is really decently balanced now if anyone should bitch about utility it should be drg
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    Last edited by Pluvia; 05-04-2015 at 10:12 PM.

  3. #3
    Player
    Zeviand's Avatar
    Join Date
    Oct 2014
    Posts
    67
    Character
    Zeviand Imperiosus
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Stop saying you can "spam" arm of the destroyer. You can't.... The silence only goes off if you're coming from 3rd stance (opo opo). Even if u used pb and "spammed" it, the silence effect wouldn't go off, just like you can't "spam" boot shine from the rear and get 100% crit. Since arm silence can only be utilized as the fist hit of a 3 move combo, it's unreliable at best since that portion of the combo would have to align with the casters cast, or you'd have to delay the use of your abilities,, which would net a dps loss or worst a chance to drop GL3. Bottom line is arm of the destroyer is trash
    (0)

  4. #4
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Trespar View Post
    As for One Ilm Punch, I don't think it will ever be useful until another class gets a dispel mechanic. Leaving dispel mechanics to one class means they can't create boss mechanics around that because then that class becomes mandatory.(Don't bring up T1+2, they've already admitted their mistake)
    For this exact reason, I really hope another class (or two) gets a dispel.
    (0)

  5. #5
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zeviand View Post
    Stop saying you can "spam" arm of the destroyer. You can't.... The silence only goes off if you're coming from 3rd stance (opo opo). Even if u used pb and "spammed" it, the silence effect wouldn't go off, just like you can't "spam" boot shine from the rear and get 100% crit. Since arm silence can only be utilized as the fist hit of a 3 move combo, it's unreliable at best since that portion of the combo would have to align with the casters cast, or you'd have to delay the use of your abilities,, which would net a dps loss or worst a chance to drop GL3. Bottom line is arm of the destroyer is trash
    That's mostly true, but with PB you actually could spam it if you liked and it would work (until it was resisted), just like you can spam bootshine for 100% crit rate from the rear during PB or use any of MNK's regular rotation skill set to the maximum effect out of order (for 10 seconds).

    EDIT: Fists of wind is almost entirely useless. I've used it to run back to a boss after a wipe, thus saving 2-3 seconds of travel time. That's almost certainly the greatest effect it can have. I don't think I have it set to any hotbars anymore. 1 ilm punch can be great in PvP, but it has almost no use in PvE of course. It's fine I suppose. Other classes have less used or nearly useless abilities too. 1 ilm punch is a bit more annoying to me though because it could be so useful (I thought it would be when I got it) but there's just no opportunity to use it in serious content.
    (1)
    Last edited by Nutz; 05-04-2015 at 11:33 PM.

  6. #6
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    I'm also surprised no one is mentioning haymaker. It's a proc that should happen not with dodging but after landing a critical hit or simply have a chance for it to proc after using a coeurl form skill.
    (0)

  7. #7
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Crescent_Dusk View Post
    I'm also surprised no one is mentioning haymaker. It's a proc that should happen not with dodging but after landing a critical hit or simply have a chance for it to proc after using a coeurl form skill.
    A lot of people have said things about haymaker being more of a solo-content skill, when you are actually tanking things. It still has good synergy with featherfoot, and with Angra Mainyu, I've seen a lot of haymaker procs recently. Haymaker could also stay up for longer after dodging something just by a second or so. And then the potency is 170, which, is about in the middle of your skill set if you assume you hit positionals. Being right in the middle even though it's from a proc is likely due to the fact it has that slow effect and the reduced TP amount. And, it's cross-classable.

    I think really the problem with haymaker is just that it's all over the stinking place.

    They could remove the TP cost, make it oGCD, remove the slow effect, and lower the potency and that'd be great.
    They could remove the proc (making it just a skill), give it a positional requirement for the 170 potency, and even increase the TP cost, and that'd be.... alright, I guess (since slow is pretty much useless in endgame, and 170 may not doesn't increase anyone's dps at all by sneaking it into a rotation somewhere).
    They could remove the current proc and make it proc off of something else (like what Crescent said) and even remove the cross-classability if necessary, and that would also be great.

    I think by all the crap crammed into haymaker right now, it's pretty well "balanced," in that given all the nice things about it, there are things to squash them into line.

    The potency is not too strong to increase anyone's dps by cross-classing it.

    The low TP cost is nice, but even then, it's only on a proc, which shouldn't happen often for DPS classes... so it's good for Warrior TP conservation? Only when combined with featherfoot?

    And then this is considering it even inflicts a debuff, I mean, the only other things that inflict slow are Shadow Flare, a measly 5% compared to haymaker's 20%, and feint that costs 80TP and only has 120 potency. But, I'm not aware of any endgame bosses that aren't immune to slow, and definitely no strategies that involve the use of slow.

    So, considering the potency is actually lower than the average of even monk's skill set, the low TP cost is of negligible advantage to anyone, and the slow is practically useless, we end up with a weak skill that rarely procs to save anyone who wants it 10~20TP. That could use some work. Shield swipe is much better, and shares about half these qualities.
    (0)
    Last edited by lyndwyrm; 05-05-2015 at 03:29 AM. Reason: added a few lines, and changed a few others

  8. #8
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zeviand View Post
    Stop saying you can "spam" arm of the destroyer. You can't.... The silence only goes off if you're coming from 3rd stance (opo opo). Even if u used pb and "spammed" it, the silence effect wouldn't go off, just like you can't "spam" boot shine from the rear and get 100% crit. Since arm silence can only be utilized as the fist hit of a 3 move combo, it's unreliable at best since that portion of the combo would have to align with the casters cast, or you'd have to delay the use of your abilities,, which would net a dps loss or worst a chance to drop GL3. Bottom line is arm of the destroyer is trash
    Umm, you get all effects from abilities when you have perfect balance up (dk does debuff, arm silences, boot crits) so I don't know what you are talking about.
    (0)

  9. #9
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SwarleyMcSwarls View Post
    Umm, you get all effects from abilities when you have perfect balance up (dk does debuff, arm silences, boot crits) so I don't know what you are talking about.

    Except for the part where PB is a 3 min cd you need to save for the forced phase changes that have you sitting on your ass till GL stacks fall off.
    (0)

  10. #10
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SwarleyMcSwarls View Post
    Umm, you get all effects from abilities when you have perfect balance up (dk does debuff, arm silences, boot crits) so I don't know what you are talking about.
    If you read a bit further Zeviand realized her mistake. I can only imagine how awful PB must have seemed without knowing that it gives the stance bonuses.
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