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  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ElHeggunte View Post
    I haven't the slightest clue why you think further restricting something that's already optional would benefit the community in any way.
    If I reworded the topic to:

    Give the party an extra echo increase when with a new player

    Would that change it? It's the same thing

    It's like fatigue in 1.0, everyone hated it but change the name to rested exp and everyone is happy when nothing has changed at all - non rested exp IS fatigue

    Quote Originally Posted by MageBlack View Post
    You can turn it off right now cant you? why is this an issue?
    Because more incentive to help new players because you can potentially kill the boss and get your loot faster

    The other argument for the farm party is:
    Even if echo was 10000% people would keep it on, and that's boring
    (0)
    Last edited by Sylkis; 05-04-2015 at 11:32 AM.

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylkis View Post
    If I reworded the topic to:

    Give the party an extra echo increase when with a new player

    Would that change it? It's the same thing
    I still don't see how this would help anything. You're actually contradicting yourself. You say it's boring for players who've already cleared the content a bunch of times to have the echo (which they can remove anyway if it were really that boring), but you want to incentivize them helping new players by giving them... a more powerful echo? I don't understand.

    You've also illustrated the point that players who have already cleared the content a bunch of times prove that they don't need the echo anyway so what makes you think they'd be any more inclined to bring new players just because they'd apply the echo?

    It's like fatigue in 1.0, everyone hated it but change the name to rested exp and everyone is happy when nothing has changed at all - non rested exp IS fatigue
    Fatigue and Rested aren't even close to being the same thing. Like, at all. The only similarity is that they both modified your exp gain.
    (1)
    With this character's death, the thread of prophecy remains intact.