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  1. #7
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    The trick is that incentives can backfire. To really make a 'valueable' enough incentive to push people to make that difference, it needs to be an incomparable, exclusive incentive. Things like "extra tokens" or "added drop rates" aren't really going to do the trick, because the fact is you can (usually) farm far faster and effectively with experienced players. But giving, say, "hey you can get this exclusive mount for being in x parties getting a new player bonus on [content here]" sounds great until the part where it A. rewards clear selling groups for amping up their activity, and B. can open players up to a lot more frustration they would otherwise do their best to avoid, which can translate into them venting that frustration on new players.

    This isn't to say it's bad. I would not mind some stronger incentive than a bit more soldiery (something experienced players are already probably sick of having capped out). Although, keep the soldiery bonus - it's actually great for the new players. But curious that the intended incentive for helping new players actually helps those new players more than the veterans.
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    Last edited by Garlyle; 05-03-2015 at 10:53 PM.