You fail to leave out how much healing encounters require. It's been proven scholars can solo heal every encounter in the game so all the potent heals of a white mage is besides the point.
You fail to leave out how much healing encounters require. It's been proven scholars can solo heal every encounter in the game so all the potent heals of a white mage is besides the point.
Likewise, it's also proven that white mages can solo heal the very same encounters. While solo healing neither healing classes will have as much time to deal damage - what some seem to understand as part of their "utility" - while they are healing on their own. There is a certain amount of healing output required throughout the encounter. This can be translated into time&resources being dumped into healing, rather than other things. When healing in tandem, the combined maximum healing output would simply blow the required healing output away. So there is rarely an encounter where both healers need to be healing at all times; in most cases one healer would off-DPS between big hits. If you were to take away one healer, the remaining healer would have to dump the time and resources into healing instead to keep up with the healing output requirement. You could also look at it this way: When healing in pairs it's pretty much one white mage with two fairies where one can actually deal some damage.
edit: I should probably add in that the whole fairy remark applies to the scholar bandwagoners :P
Last edited by Lyrica_Ashtine; 05-02-2015 at 03:36 AM.
want to see odin
the problem is: the white mage shines when your group is bad. whm is a burst healer. if your group is good, you don't need that much heal. but the good thing is: most groups a really bad xD
Last edited by Tint; 05-02-2015 at 08:04 AM.
Two things:
First of all, just because a SCH can heal the content doesn't mean the WHM having more potent heals is not an advantage. There are situations a SCH has a much more difficult time recovering from than a WHM would, and vice versa. Differing heal potency and healing methods are a part of this. This is not a bad thing - healers shouldn't just be all the same or they are all boring.
Secondly, if healing requirements for an encounter are low (and I agree with you that they are for most), then that could be an encounter design flaw, not a class design flaw.
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!
There is a reason I dont even bother touching my WHM. SCH is just all around better for me and much more engaging and fun to play.
(Not directed only to you, but everyone in general)
Okay here's where premises of opposing sides lose sight of the conversation. What does "encounter" mean? There are a variety of different encounters, and I will assure you that each person's premise is most likely based off of specific groups of encounters.
Encounters include:
-> Guildhests
-> 4-man Dungeon content
-> 8-man primals
-> 8-man coil content
-> 24-man Crystal Tower content
Each content has a pro and a con of both heals. Group composition and group dynamics also factor into people's premise. If you're speaking of perfect scenarios where unavoidable damage is avoided, and tank-busters are prepared for accordingly (tank cds, stoneskin, adlo, virus, etc.), then sure. Scholars are beasts as they can offer DPS, required HPS and DPS increase of the party, but in progression or unfamiliar content (i.e. learning or unreliable pick-up groups in 8-man primals, coils and 24-man crystal towers), White Mages can save groups who constantly take avoidable damage. Now you can argue that Scholars can heal the avoidable damage, but it becomes an issue when you run out of Aetherflow stacks. White Mages do not run into that issue, but instead run into mana problems--but then that becomes the fault of the group rather than the White Mage.
Note: This is coming through the idea that the White Mage or Scholar are playing perfectly.
I only play Scholar when I want to do something else than play White Mage. I love White Mage since I find managing mana and adapting to situations by shifting from mana efficient to time efficient versus damage output and a fight's duration.
Last edited by Parawill; 05-03-2015 at 05:22 AM.
Awesome uninformed comment... just lol xD
Medica II HoTs on a 8 man party generate more aggro than anything cure II can generate ([healx0.6]*1 vs [{heal*0.6}+{hot*0.5}*~15]*8) and if a tank can't deal with the aggro 2 cure IIs generate they really need to uninstall the game. Plus that 12k is only possible on warriors, who coincidentally, have 12k+ hp if they're geared properly.
Finally overheal is crap on this game, parsers count every HoT as overheal that's why most whms who get 300+ dps on fcob have 70+% due the overuse of medica II and regen.
What next? HPS?
Last edited by mp-please; 05-03-2015 at 07:09 AM.
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