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  1. #1
    Player
    GenJoe's Avatar
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    Apr 2015
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    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ehr View Post
    I mean the ones willing to learn
    Key phrase: willing to learn.. Simple, unfortunate fact is that many are not and just come to the forums to complain about the difficulty and demand SE nerfs the content so they can finish it without putting in any effort. OR even worse, they try to sneak into farming groups and hope for a carry.
    (4)
    Last edited by GenJoe; 05-01-2015 at 07:21 PM.

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GenJoe View Post
    Key phrase: willing to learn.. Simple, unfortunate fact is that many are not and just come to the forums to complain about the difficulty and demand SE nerfs the content so they can finish it without putting in any effort. OR even worse, they try to sneak into farming groups and hope for a carry.
    All these clarifications(some of them still generalized and ignores the fact that important story content was behind things a large chunk of the playing audience could not see, a far cry from the main scenario) mean that people are getting caught in the crossfire of the hardcore/casual arguments. There is insufficient support from the community to allieve this issue; and some people even say they prefer the "salt", so people turned to the devs, and that is why fights were retuned, echo applied, and Alexander planned for both audiences. That is the design solution.

    Do I think there is a community solution? Not really, as community is quite limited in its influence on each other. As much as we complain about the nameless "you people" that are supposedly behind killing our progress for the day, there will be others saying that its your fault instead or that the general situation "is what it is" or that we should buck up, because person B of Zalera isn't saying its a problem, and he has 2.5 kids.

    We can individually choose not to endorse the behavior of our stereotypes, but trying to whitewash the experiences of others by misappropriation of an established term isn't going to sit well.
    (2)
    Last edited by Kallera; 05-01-2015 at 08:29 PM.

  3. #3
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Kallera View Post
    All these clarifications(some of them still generalized and ignores the fact that important story content was behind things a large chunk of the playing audience could not see
    and if you'd played other MMOs, you would just accept that as the norm.. Which circles back to my earlier argument that majority of FF14 player base are first time MMO players and have different expectations.


    It's unfortunate but what can you do? Implement the end-game raids in a manner that ANYBODY can just go in unprepared and beat it for story?
    Or don't put ANY story behind the end-game raids at all?
    I suppose a third solution exists for SE, to implement 2 different difficulties for each raid, but the lower difficulty version would have to give lower lvl loot, which will make the raid obsolete very fast.

    There's no easy solution to please everybody. It's an MMO, people just have to come to grasps with the fact that they will likely not experience 100% of the content the game has to offer.

    At least in this game, the old content will remain as is so you can always experience it later when the content becomes obsolete and nerfed. Don't have time/money for the relic quest all the way to zeta? Wait til 3.0, they're going to nerf that. Don't have the time/skills to clear final coils? Give it time and try when it's no longer relevant, likely after 3.0.

    My suggestions may sound ridiculous, but so is expecting to clear end-game contents without putting in any specific effort.. If you're not willing to put in the time, you're not really in it for the challenge, so why not just wait until the challenge is gone? Story will still be around later, at least be glad that the World in FF14 remains the same after the expansion so you can always experience the old content at your own pace..
    (1)
    Last edited by GenJoe; 05-01-2015 at 08:35 PM.

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GenJoe View Post
    snip
    As I said, there is a proposed solution in Alexander, multiple difficulties. Asking people to wait only works for so long, if they run out of patience, or sour on the game and who they play with, they are not going to be waiting for months/years.

    As a former 1.0 player, I had a interest to know what happened during the calamity, that is why this raid in particular had my interest and how I eventually did not appreciate the way it was implemented. It may be different for other folks, but when a lot of things simply had to make way for the raid to come in, then be met with the sort of crowd raids attract, yeah, change was expected. Coil was not liked by enough people, so they wanted changes to make the next raid less restrictive to FCS, lses, and people in general.

    Dancing around spoilers and benching ls members for months on end is not something to look forward to. Some got sick of it, some did something about it, but not everyone wants to, or have people willing to, go through it all over again.
    (2)
    Last edited by Kallera; 05-01-2015 at 09:01 PM.

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by GenJoe View Post
    I suppose a third solution exists for SE, to implement 2 different difficulties for each raid, but the lower difficulty version would have to give lower lvl loot, which will make the raid obsolete very fast.
    Actually, this IS a pretty good solution, and one that SE seems to be gearing up for with Alexander. Difficult and normal versions of the same raid, presumably covering the same storyline. Players who don't care for hardcore content or high level gear can work through the normal mode, while others who prefer the challenge and maxing out their characters can take on the difficult mode.

    As for obsolescence, that's what Duty Finder and Roulettes are for. If Alexander Normal Mode truly is easy enough that most players can jump into Duty Finder and win, then creating a Roulette for it will keep it going LONG after the content has become obsolete.
    (0)