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  1. #21
    Player
    Atamos's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    279
    Character
    Atamos Vesperae
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    This is not the same thing here, the problem is the animation of the character, not my gear or my hair, I know this problem has been in the game since forever that's why I'm avoiding long hair and miqote because of the tail.

    Another shot after LB and I still have that spear going though my body.



    Also, I am collecting mounts Jessie and most of them are pretty good for Lalafell, I can't say for the other races though.
    (0)
    Last edited by Atamos; 04-30-2015 at 10:42 PM.

  2. #22
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Maybe it might look better if they made lalas stand in a surfing position on the dragon.
    (3)

  3. #23
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    when it comes to clipping i think they want to just have the basic models and scripting out of the way and make the game stable which at this point i beleave they have and the next month will be solving all the clipping issues :3 because it is a bit silly when all these 'major' clippings get though, if you want to see one there is clipping on the au ra female's /pose the hands merge though each other instead of grabbing her own hand. or putting her fingers though her finger ..gaps.? (do they have a name?)
    (0)

    Sometimes you just got to have Some fun

  4. #24
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 100
    As said before, the modeling was done for an Au Ra male and they're not resizing the dragon for other races. As far as your spear.. spearing you, it's probably due to how everything's scripted and they didn't take into account each model. One foot for a hyur is different for a lala, but they're probably taking the same steps for choreography. I wouldn't worry about it though.
    (0)

  5. #25
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by AkashiXI View Post
    I wouldn't worry about it though.
    Of course it doesn't detract from the actual gameplay in any way, everything will probably still be functional. But regarding the aesthetic aspect it can really kill the entertainment to see sloppy things like this... Even if it's only visual quality, it still has quite an impact on overall player experience.

    We're not trying to hijack the thread into clipping, it's just mentioned because we do in fact have cause to worry. Since they have not made any serious changes to these problems which are somewhat related, and have been long been reported, it's a cause to worry that they will not make changes such as fixing the mount pose as mentioned in the original post.

    I'm sure it takes a lot time/energy/effort/manpower to visually inspect each race/size/pose/mount and all their interactions, but that would be much appreciated by players who actually enjoy the visual aspects of the game. That especially goes for players who a take lot of time/energy/effort themselves to customize their characters just the way they like them! What we see here is a lack of effort on inspecting the model interactions and as evidenced by our unaltered in game (or in benchmark) screenshots, it really shows through.

    Would I unsubscribe over this? No. Am I unhappy about it? Yes. Would this deter a new player from trying the game? I don't know...
    (4)

  6. #26
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zoner View Post
    Maybe it might look better if they made lalas stand in a surfing position on the dragon.
    Or in the arms crossed /changepose! I want to fly in on every mount in that pose.
    (3)

  7. #27
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jamein View Post
    Can't grab a picture because I'm at work but if you think clipping is bad, go wear the dreadwyrm tank chest piece along with the dread shield....two armor pieces...from the same set, clipping each other to high heaven.

    THAT DESIGN SE....THAT DESIGN.
    ^^^

    Or the dragoon DW chest. Looks weird with long gloves covering the spikes, but with short gloves the spikes are so long that half of the idle poses by most races cause the spikes to clip....with your characters throat....

    >.>;
    (0)

  8. #28
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    That saddle is the worst. It doesn't make any sense.
    (0)

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I don't think that the devs will spend time to fix the clipping in the benchmark.
    In the final version, if it come to animation clipping (not gear clipping, but clipping that also happen if your character is nude), there can be a fix.
    (0)
    Last edited by Felis; 05-01-2015 at 03:58 AM.

  10. #30
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Felis View Post
    I don't think that the devs will spend time to fix the clipping in the benchmark.
    In the final version, if it come to animation clipping (not gear clipping), there can be a fix.
    But there isn't clipping... we're basically HOVERING above the saddle!
    (0)

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