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  1. #81
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Well the beast camp bits for a long time now will never be as cool as FFXI's beastmen run areas, simply because they are just little encampments in the middle of our giant copy paste terrain. Im really hoping when the re-design happens these guy get their own unique zones.
    (1)

  2. #82
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kailok View Post
    It's coming out a month later than you thought it would even though it has pretty much triple what you were expecting.
    It would, in my opinion, have been a better idea to release 1.19 earlier, and leave out some stuff for 1.20.

    I doubt 1.20 will come out before november at the earliest, which would mean that the one month delay has turned in to a two+ month delay instead. It's not really a complaint as much as it is an observation, but seeing as they have been constantly delaying the patches, they should re-evaluate their patch schedules.

    That said, that's an impressive list of things they're adding. I didn't expect stuff like personal chocobos to come out until at least half a year. This makes me feel very hopeful for the future, and I simply can't wait to see what they have in store for 1.20, not to mention 1.21 and onwards.
    (3)

  3. #83
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Murugan View Post
    Quote Originally Posted by Chardrizard
    So.. 2 months to go, Oh well.
    The good news is it is really only about a month and a half for people a little better at math.
    There is math and then there is reality. Reality being that SE does not make their set deadlines. Just look at 1.18 and that was only 1/3th or even 1/5th the size of what 1.19 is going to be. "2 months" atleast seems far more accurate to me.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #84
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Patch 1.19 definitely is something I am excited for!!
    "We will make it so that enemies will call for reinforcements based on player strength." Wow! That's really nice!
    If the patches are all like 1.18 and 1.19 from now on, FFXIV will raise to epic greatness in no time!
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #85
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    So many cool stuff *-* I'm actually relieved I didn't get all of my classes to r50 when it was "easy Dunesfolk mode" so I've got the ranks to see all of the new features.

    But is anyone else scared of
    Changes to actions for Disciplines of War & Magic classes
    ?

    It is certainly needed for certain classes and roles (in order to be a good tanker you have to skill up almost everything now >.>) but i'm afraid of what will happen to my favourite classes ; ;

    Also I have the bad feeling all of the nukes are gonna be shifted from conj to thau, wich would make sense rolewise, but totally against the lore... but well this is just a speculation, let's see what's gonna happen.
    (3)

  6. #86
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Why ride a chocobo when you have anima to instantly teleport to your area or camp of choice. They need to abolish anima and add chocobo in atheryte camps.
    (0)

  7. #87
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Spuffin View Post
    Why ride a chocobo when you have anima to instantly teleport to your area or camp of choice. They need to abolish anima and add chocobo in atheryte camps.
    There wanting to make it so casual players who have alot of anima can tele to camps, but hardcore players that need to conserve anima still have transportation across the world.

    Lets see you tele when you have run out of anima.
    (6)

  8. #88
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zanfire View Post
    Well the beast camp bits for a long time now will never be as cool as FFXI's beastmen run areas, simply because they are just little encampments in the middle of our giant copy paste terrain. Im really hoping when the re-design happens these guy get their own unique zones.
    Did the originqal beastman stronghold image Yoshi released way back when look anything like La Noscea?

    It was inside O'ghomoro, and if they're opening up the Kobolds' home region, then stands to reason that we're going to see Xelphatol and Paglith'an opening up as well. Given some info in other posts around here, Paglith'an is probably going to be straight up desert like Zepwell Island and Xelphatol will probably be some kind of mountainous avian-habitat looking place.

    Quote Originally Posted by Volsung View Post
    That was a very childish response without taking anything into consideration. On lower population servers its not extremely easy to gather 8 people, especially with smaller linkshells whose members are not all 45+.
    Then you just wait for everyone to get to rank 45+? Achievements and goal setting and all that.
    (1)
    Last edited by Malakhim; 08-16-2011 at 01:41 AM.

  9. #89
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Delsus View Post
    There wanting to make it so casual players who have alot of anima can tele to camps, but hardcore players that need to conserve anima still have transportation across the world.

    Lets see you tele when you have run out of anima.
    Aye I can maybe see the timers on anima going back up, so it regens slower around or after 1.20
    (1)

  10. #90
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Its a very nice patch in my opinion ;v
    Only thing that made me sigh was that they weren't gonna let us allot our own stat points, but that's just until 1.20 =D
    (1)

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