Actually, I dislike the constant reminders of how great we are supposed to be. But thats just me I suppose, never know what to do with a sincere compliment and most the compliments towards our characters don't feel sincere at that.

As to the constant immersion breaking, the small stuff we have to just overlook. We agree to be errand boys/girls because that's what the fetch quests require. It could be writen better but it's what it is. It leaves our characters motives up to us along with the bulk of their personalities, except the fact we have chronic hero syndrome which can't be helped.

In the ending SE dictated our characters motives much to tightly when it wasn't necessary, that's the problem I have with it.

Though a couple dialog choices would be nice on occasion, similar to the Gaius confrontation.

As to the name, I intentionally took out the second a, just naming a character the exact word would seem... I dunno, lazy? Cheap? XD