Results -9 to 0 of 63

Threaded View

  1. #28
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,035
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    My favorite part about these threads is the never-ending debate about who is more entitled - people who want rare things to be rare so they can feel special for having them, or people who want even items that were obviously going to be rare to be freely available because they missed their chance.

    I'm entitled because I want popcorn to become an in-game food item so I can post my character eating it as a reaction GIF.


    Possible compromises for 1.0 Items Based on the thread's sentiments so far
    Moonlet
    If you were going to sell them directly instead of having retainers find the lost ones in the wild, I would have gone with calling them Moonlet Relica seeing as they were made by the old GSM leadership on a custom order from the Adventurers' Guild specifically for the Calamity storyline. I can see wanting to save data and get the most out of an old item, especially one that was only assumed to be rare and not promoted as such, but you didn't even make a story-related excuse for it.

    Onion Helm (and Peregrine Helm)
    1.0 Collectors Edition Pre-Order Code; Various reskins are already available; a dyeable variant probably couldn't hurt considering none of them match the Onion set from LOTA or the Allag-inspired 1.0 set that still comes from Ventures. Maybe make the Red Onion Helm dyeable and call it something else. Onion Helm Replica, or whatever. Peregrine is a unique reskin given for Deaspected Crystals that doesn't match any of the other onion gear. Maybe keep that one rare?

    Garlond Goggles
    1.0 Standard Edition Pre-Order Code; I'm actually surprised these never went up in the cash shop, even as a reskin. The Ironworks is bigger now than ever. Either way, the Machinist ones look pretty close. Way to knock off Cid's design, Skysteel Industries.

    Manderville Earrings
    1.0 Hildibrand Story; They're just red ear cuffs. Does anybody care either way?

    Asuran Armguards
    Final Fantasy XIII Code; Already cashed in by calling them exclusive. Even if you wanted to sell them just to make the most of the data they take up, they don't match like... anything.

    Hermes Shoes
    Final Fantasy XI Promotion; Infinite sprint in town for a Mog Station fee sure isn't pay to win, but it toes over the "more than just glamour" line ever so uncomfortably.

    Dalamud Horn
    Living on a Prayer (story-based achievement); sacred to 1.0 completion. Offer a dyeable, blue-glow reskin made by the Ironworks if cashing in on summoners and bronies becomes a priority.

    Ring of the Twelve
    Living on a Prayer;
    Tough call! We still worship the Twelve and a lot of people have not only joined the game since they were offered, but many who got them have changed deities. Personally, I wouldn't mind if they made an achievement or story-related comeback, but selling them directly feels like a cash-grab even by Mog Station standards.

    Mark of the Twelve Tattoo
    The identifiable mark of a Meteor Survivor. Shouldn't sell that specific one; but you really ought to offer more tattoos showcasing other loyalties and achievements.

    White Ravens
    Rivenroad (Hard) skill-based achievement touted as unobtainable after 1.0 and a reward from the hardest fight it could offer. Off the table entirely. A White Ravens-complementing ring, necklace, or bracelet, however, would probably convince me to go for the Savage clear.

    Legacy Chocobo
    Advertising it as exclusive and labeling it as a loyal steed that never stopped looking for Meteor Survivors probably backed you into the off-the-table corner on that one, as well.

    Did I miss anything?
    (3)
    Last edited by Anonymoose; 04-29-2015 at 12:21 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola