The rewards are symbolic. People who run an extremely tough triathlon and get rewarded or recognized for it generally wouldn't be too pleased with the idea of that same rewarded just being handed out or sold to people who never ran the race in the first place.
Should the Olympic games just start selling gold medals to whoever will buy them? If only the 'experience' or 'journey' matters then all those athletes shouldn't be mad, right? They'd still train just as hard? They should be just as happy with their earned gold medals even after the entire world gets flooded with them, carried by non-athletes just for show, yeah? They wouldn't feel their medals are cheapened in the slightest?
Just because it doesn't matter to you, doesn't mean you can project that mentality onto others and expect them to comply.
It absolutely was not a contest prize. The Dalamud horn was awarded as an achievement item for having completed the Meteor Project questline, which included beating Nael van Darnus (normal).
i can understand your side, but what if there was a compromise in which the raven earnings were put back into the game via turn 9 savage while dalamud's horn (renamed or changed slightly) could be in the cash shop
you do still have the achievement for the raven earnings and anyone else who wants them has to do t9 savage which is an achievement itself, while the horn can be available to even those in 1.0 who missed it.
ah thank you i didn't know about it i read a post earlier calling it a contest o3o
Last edited by DracotheDragon; 04-28-2015 at 11:20 PM.
Sometimes you just got to have Some fun
I have to say that I bought the earring as soon as I saw it. Not because it's a "relic" from 1.0 or anything. I wanted it because I like the look of it and that it's supposed to be the Moon. And since I have Menphina as my deity I found it fitting to have that earring.
Last edited by Evergrey; 04-29-2015 at 12:12 AM.
My favorite part about these threads is the never-ending debate about who is more entitled - people who want rare things to be rare so they can feel special for having them, or people who want even items that were obviously going to be rare to be freely available because they missed their chance.
I'm entitled because I want popcorn to become an in-game food item so I can post my character eating it as a reaction GIF.
Possible compromises for 1.0 Items Based on the thread's sentiments so far
Moonlet
If you were going to sell them directly instead of having retainers find the lost ones in the wild, I would have gone with calling them Moonlet Relica seeing as they were made by the old GSM leadership on a custom order from the Adventurers' Guild specifically for the Calamity storyline. I can see wanting to save data and get the most out of an old item, especially one that was only assumed to be rare and not promoted as such, but you didn't even make a story-related excuse for it.
Onion Helm (and Peregrine Helm)
1.0 Collectors Edition Pre-Order Code; Various reskins are already available; a dyeable variant probably couldn't hurt considering none of them match the Onion set from LOTA or the Allag-inspired 1.0 set that still comes from Ventures. Maybe make the Red Onion Helm dyeable and call it something else. Onion Helm Replica, or whatever. Peregrine is a unique reskin given for Deaspected Crystals that doesn't match any of the other onion gear. Maybe keep that one rare?
Garlond Goggles
1.0 Standard Edition Pre-Order Code; I'm actually surprised these never went up in the cash shop, even as a reskin. The Ironworks is bigger now than ever. Either way, the Machinist ones look pretty close. Way to knock off Cid's design, Skysteel Industries.
Manderville Earrings
1.0 Hildibrand Story; They're just red ear cuffs. Does anybody care either way?
Asuran Armguards
Final Fantasy XIII Code; Already cashed in by calling them exclusive. Even if you wanted to sell them just to make the most of the data they take up, they don't match like... anything.
Hermes Shoes
Final Fantasy XI Promotion; Infinite sprint in town for a Mog Station fee sure isn't pay to win, but it toes over the "more than just glamour" line ever so uncomfortably.
Dalamud Horn
Living on a Prayer (story-based achievement); sacred to 1.0 completion. Offer a dyeable, blue-glow reskin made by the Ironworks if cashing in on summoners and bronies becomes a priority.
Ring of the Twelve
Living on a Prayer; Tough call! We still worship the Twelve and a lot of people have not only joined the game since they were offered, but many who got them have changed deities. Personally, I wouldn't mind if they made an achievement or story-related comeback, but selling them directly feels like a cash-grab even by Mog Station standards.
Mark of the Twelve Tattoo
The identifiable mark of a Meteor Survivor. Shouldn't sell that specific one; but you really ought to offer more tattoos showcasing other loyalties and achievements.
White Ravens
Rivenroad (Hard) skill-based achievement touted as unobtainable after 1.0 and a reward from the hardest fight it could offer. Off the table entirely. A White Ravens-complementing ring, necklace, or bracelet, however, would probably convince me to go for the Savage clear.
Legacy Chocobo
Advertising it as exclusive and labeling it as a loyal steed that never stopped looking for Meteor Survivors probably backed you into the off-the-table corner on that one, as well.
Did I miss anything?
Last edited by Anonymoose; 04-29-2015 at 12:21 AM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
Not even a little surprised.
The rewards are symbolic, I'll give you that, but that wasn't the argument. The argument is that someone somehow getting the same item for "less" effort undoes your own sense of accomplishment in earning the item. That's not a train of thought I can get behind because no matter what anyone else does they can't rob me of my experience. It may alter how the general populace perceives the item itself, but the only one who can take away your sense of accomplishment from earning it is yourself. To me it's too much worrying about what everyone else thinks instead of simply doing it for yourself and those close to you.
I just don't care very much about how a stranger perceives my achievement because I didn't do it for them, but that's just my opinion and why I don't necessarily mind "exclusive" stuff I earned being obtainable later. I don't mean to speak for everyone nor do I think anyone has to "comply" and think like I do or just suck it up and let SE do as they please. You should voice your opinion to SE. Remind them of the items they promised would be exclusive*. A promise is a promise after all (though with SE they might bend the definition of a promise a little...). For the record I do understand the motivation of the other side wanting certain items to remain 100% exclusive even if I don't fully agree.
* Just not the ones that kind of became exclusive solely because the game went defunct before they could be offered again. For that matter, Legacy rewards should probably be account-wide, but that's an idea for another topic.
I'm also willing to bet that for the majority of those athletes, especially in something like the Olympics, the reward was purely secondary to the achievement of being able to participate in and accomplish something most people will never even have a chance to attempt in their lifetime. They could hand out generic candy bars and most of them would still train just as hard to compete. But that's another argument entirely.
With this character's death, the thread of prophecy remains intact.
Definitely. It's actually one of my favourite memories from 1.0. Had to run my girlfriend through it to finish up her storyline, but because of various reasons she only had a maxed tank job and she wasn't very practiced at it. The rest of us had beaten the fight before, so after a quick tutorial with our LS's tanks, we went into the fight, wiped a few times. On the very last run we were going to have for the night, we went perfectly. A healer DC'd, so we had to stop the damage otherwise we would have pushed a phase, but the healer came back after a few minutes. Kept fighting, clock's counting down. Eventually we got to the very last phase, and the clock was menacing. He's got a sliver of health left, the clock hits 00:00 and the screen goes black. Next thing we see is the victory screen.
We beat Darnus with 0 seconds left. Was an amazing fight.
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