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  1. #21
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I liked the OP.

    Kind of off topic, but if we get to choose horn type could we have some more face marking options for Miqote? will we get more options for all races? Au Ra character creation looks awesome compared to other races..
    (3)

  2. #22
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mardel View Post
    They had to attach the horns to the face, due to how the gear models work in this game. Otherwise there will be an issue with big holes in Au'Ri hats and it would look very bad, and take more development time. This doesn't even include the potential issues with hair. I'm almost certain each hair had to be altered per Au'ri horn type. This means they already effectively put 4 times the effort than what the other races had to deal with.
    That doesn't make any sense, gear models have nothing to do with the horns, they all come out at the same place on the head. The gear doesn't change for every face that's selected, it changes for every race, so there wouldn't be any holes. Also I didn't see any hair altered by changing the horns, they went right through on every hair style even while changing the face/horns
    (3)

  3. #23
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by IveraIvalice View Post
    That doesn't make any sense, gear models have nothing to do with the horns, they all come out at the same place on the head. The gear doesn't change for every face that's selected, it changes for every race, so there wouldn't be any holes. Also I didn't see any hair altered by changing the horns, they went right through on every hair style even while changing the face/horns
    Yes horn and gear models do make a difference in the end due to some form of clipping. Imagine the super thick horns wearing a bard hat that curve downward vs backward. Another reason for this design choice is to save data, the more combinations possible for shape of face/hair/horns/eyes the Au'ri have the more data that is needed for that information.(I'm sure this was considered as well.)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  4. #24
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    SE must have been like
    "Are you not entertained?!"
    The ppl who tried it r like
    "No."
    SE is then like
    " damn, back to the drawing boards "
    Then a sudden oh wait...
    No time cuz 3.0 is more important than small character details lol
    (2)

  5. #25
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya think of each horn/head as a shape so currently we have

    Circle/Circle
    Square/Square
    Triangle/Triangle
    Rectangle/Rectangle

    Now see if you do Circle/Square that means the overall shape of the horns/head would conflict with the fitting of certain headgear making it harder to not cause clipping. The best way to look at it is to understand that because they were focusing on having horns not clip with headgear/look right they most likely decided that the best way they could do this would be to have horns/face be connected.

    Since in that sense it's easier to keep 4 faces in check when keeping headgear in mind for helmets than it would be to have to do a quality check for 16 different customization options.
    (7)

  6. #26
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Airget View Post
    Ya think of each horn/head as a shape so currently we have

    Circle/Circle
    Square/Square
    Triangle/Triangle
    Rectangle/Rectangle

    Now see if you do Circle/Square that means the overall shape of the horns/head would conflict with the fitting of certain headgear making it harder to not cause clipping. The best way to look at it is to understand that because they were focusing on having horns not clip with headgear/look right they most likely decided that the best way they could do this would be to have horns/face be connected.

    Since in that sense it's easier to keep 4 faces in check when keeping headgear in mind for helmets than it would be to have to do a quality check for 16 different customization options.
    This guy gets it ^
    It's like you used logic or something and on the internet at that!
    (2)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  7. #27
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    SE: Sorry but limitations!
    (1)

  8. #28
    Player
    Lanntis's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    30
    Character
    Leif Lin
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fleur View Post
    It seems that each race can only have so many of customization points, and for some reason, when deciding what these would be, SE decided that the horns could just be lumped in with face type.

    Personally, I do not think this was a good decision. I can't speak for anyone else, but I'd have preferred "horn type" and "horn size" as customization points instead of "limbic ring" and "limbic ring color" (though I do like these), since we obviously can't have it all when it comes to customization options.
    Very much this. I like to see my face and take pictures from all angles. I'm struggling with changing to Au Ra because the horn/face being tied together coupled with the massive size of said horn styles blocking out my face unless I center the camera. And on top of that, the one horn style I really wanted forces me to have thick scales jutting out of my chin and that's not where I'd have them be.
    (1)
    Beware the lollipop of mediocrity; lick it once, and you'll suck forever.

  9. #29
    Player
    cyborgmermaid's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    173
    Character
    Rail Tracer
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't mind the horns being locked but the extra horns in some of the hairstyles not matching the color of your main horns/scales is an OCD meltdown waiting to happen.
    Example:
    (8)

  10. #30
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mardel View Post
    Yes horn and gear models do make a difference in the end due to some form of clipping. Imagine the super thick horns wearing a bard hat that curve downward vs backward. Another reason for this design choice is to save data, the more combinations possible for shape of face/hair/horns/eyes the Au'ri have the more data that is needed for that information.(I'm sure this was considered as well.)
    they make a difference before the models are created during the planning stages. what you are describing is them making a variation of every piece of gear depending on what horns the character is using which is completely wrong. they do not change the gear to make room for the horns they make the horns with the intention of not being too intrusive on planned gear. there are not 4 variations of a bard hat just to be used if your using a specific horn type, thats not how game development works, that would be extremely inefficient.

    hopefully that point is clearer now and i can say that since the horns are already there and they come out at the same point in the head, and it will not cause any issues with gear. they should be able to make the horns available separately.

    Quote Originally Posted by Airget View Post
    Ya think of each horn/head as a shape so currently we have

    Circle/Circle
    Square/Square
    Triangle/Triangle
    Rectangle/Rectangle

    Now see if you do Circle/Square that means the overall shape of the horns/head would conflict with the fitting of certain headgear making it harder to not cause clipping. The best way to look at it is to understand that because they were focusing on having horns not clip with headgear/look right they most likely decided that the best way they could do this would be to have horns/face be connected.

    Since in that sense it's easier to keep 4 faces in check when keeping headgear in mind for helmets than it would be to have to do a quality check for 16 different customization options.
    i understand what your saying but thats not how that works. they can change the shape of the helmets to fit the head yes but they had this preplanned from the start, before they made the characters in the first place that the horns would protrude from the same place on the head so they dont have to make any variations to helmets on account of the horns. yes they can make adjustments to the helmet size for head shape but the horns wouldnt affect that.
    its the equivalent of not allowing us to change tails size or shape because they would need to make variations of gear to match that. they could do that but that would be inefficient and a waste of memory so they dont, and thats why its not an issue to make different tails or customize the shapes and sizes of elezen or lalafell ears.

    If there was any reason why they wouldnt be able to seperate out the ears it would be because they modeled the face, horns and scales together on one set of geometry (using the same UV space) and so textures would be combined.
    That would be horribly planned then if they did it that way

    tl;dr
    the horns dont affect existing gear because the gear was created with the horns in mind. they do not make variations of gear to be used with different combinations of head and horns.
    the horns will clip or not clip through gear and hair together, not on an individual basis. ex. all 4 horns will clip on this bard hat or all will not clip on this bard hat because the hat isnt changing, just like they did with hair
    so swapping out horns wouldnt be an issue because of gear.

    Quote Originally Posted by Mardel View Post
    This guy gets it ^
    It's like you used logic or something and on the internet at that!
    You can use logic on the internet and be wrong. Im using logic based on real life and experience
    (3)
    Last edited by IveraIvalice; 04-28-2015 at 11:23 AM.

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