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  1. #21
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    "development of unique motions and effects for certain weapon skills" - very nice but: what about the mages?
    they have the worst animations/spell animations i can think of, and still no change? Are they gonna touch mages before 2.0 or ever? If i missed something in the letter please tell me . It's not just the animations though, but it would be a start.
    AM still is a joke and 99.9% useless. I would like to have some information about these issues and IF they are gonna get improved/fixed at all.
    (7)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by AdvancedWind View Post
    R30 Ifrit battle....does this means we get to fight Ifrit BEFORE he appears on the main quest? That feels weird.
    They condensed a bunch of missions down in the last patch, hopefully they're going to do it again with the Ifrit one being somewhere before/at R30. That would perfectly lead into the battle vs. him there.

    Hopefully it'll be sort of like XI, which had two versions of the avatar battles, except this time it would be 4-man at 30 and 8-man at 50.
    (2)

  3. #23
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Sounds great!
    Can't wait for chocobos and like the open dungeon thing. Im only a bit sceptical about the new claiming system and monster groups.

    But this patch will be great!
    (1)

  4. #24
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Looks pretty cool. Lots of content in this one. I was expecting strongholds to be open world as well but I guess we'll have to make due.

    Airships and chocobos, woo!
    (2)

  5. #25
    Player
    Kibo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kibo Kaseki
    World
    Odin
    Main Class
    Gladiator Lv 31
    Chocobos and airships WUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUT

    Come back to bed, all is forgiven
    (15)

  6. #26
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    95% WIN patch. Some parts I strongly disagree with, though. We will see how it all pans out in September.
    (4)

  7. #27
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Anty View Post
    "development of unique motions and effects for certain weapon skills" - very nice but: what about the mages?
    they have the worst animations/spell animations i can think of, and still no change? Are they gonna touch mages before 2.0 or ever? If i missed something in the letter please tell me . It's not just the animations though, but it would be a start.
    AM still is a joke and 99.9% useless. I would like to have some information about these issues and IF they are gonna get improved/fixed at all.
    I agree here. I like how in FFXI there were different magic types and different casting motion/animations associated with each. In this game its 'hold-hand-to-head' purple power ranger motion. Hope they spice it up. Maybe you should make a thread with DEV tags and try to get reps to bring it up to devs.
    (6)

  8. #28
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Anty View Post
    M still is a joke and 99.9% useless. .
    See: Major revisions to Damage Algorithms.

    Also, Please note...


    There are atleast 4 Dungeon raids talked about being added.

    1 Low Level Dungeons
    3 Strong Hold Raids.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #29
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    405
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 100
    Abolition of physical levels -NEW-We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments
    looks like were stuck with not customizable stats till 1.20 sigh was looking forward to customizing them how i see fit
    (4)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  10. #30
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by yukikaze_yanagi View Post
    another long month ahead.
    Meanwhile, start your engine ! http://www.youtube.com/watch?v=IUE32J43_wg
    Hmm I like http://www.youtube.com/watch?v=gg4AgvupLeE more... It's more calm and nicer to ride on. I find the ffxiv version to be spastic.
    (5)

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