I see the red mage being more of a DPS in this game kind of a cross between a Gladiator/BLM. I don't see it as any kind of healer.
I see the red mage being more of a DPS in this game kind of a cross between a Gladiator/BLM. I don't see it as any kind of healer.
My take on Dancer: Melee range healing class that works like a reverse Bard in a lot of ways. Having different debuff dances that apply a negative effect on enemies in range while casting heals. Dancer would be a stronger team healer with heals that rebound off allies.
Another suggestion is Musician or Minstrel. This class would be connected with Bard in some way but represents the Bards that surrender the bow and arrow in exchange for more magical music to support their team. Their weapon is the flute and specialize in channeled team buffs and Heal over Time effects as they play their music. So they can keep up with the healing of other classes, they could have an ability that detonates all allies HoT effects for immediate HP recovery.
Omg yes yes yes.Another suggestion is Musician or Minstrel. This class would be connected with Bard in some way but represents the Bards that surrender the bow and arrow in exchange for more magical music to support their team. Their weapon is the flute and specialize in channeled team buffs and Heal over Time effects as they play their music. So they can keep up with the healing of other classes, they could have an ability that detonates all allies HoT effects for immediate HP recovery.
Hmm Dancer would for sure be cool ^_^ it would give us bonus skimpy outfit as wellone can never have enough skimpy outfits xD I also want a red mage but people are freaking out about it being OP and its not even out yet so they would end up nerfing it so much it may not even be worth it existing
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Dancer sounds like a cool idea, but to be honest the thing that interests me the most is having more healers that specialize mostly in one kind of healing. Also, I'd think it wouldn't be too bad if healing was made a little bit more complicated. For istance, having a healing spell that increase in potency based on how much a specific HoT has healed the same target during a certain lapse of time. Or even more, being able to cancel a HoT on a target to restore instanly the amount of health that was left for it to heal. Perhaps this could evolve into a passive ability that allows the player to avoid cancelling the HoT.
I hope dancer is our next healer it would match so well in a Japanese theme expansion and it could be introduced alongside samurai. heck they could use handfans like in FF10-2. As for your comment about specialized healing I agree I think they should focus on unique healing forms rather than combining the current healing forms how they say they are doing with astrologian. But ill wait and see how the job plays before giving my 2 cents.Dancer sounds like a cool idea, but to be honest the thing that interests me the most is having more healers that specialize mostly in one kind of healing. Also, I'd think it wouldn't be too bad if healing was made a little bit more complicated. For istance, having a healing spell that increase in potency based on how much a specific HoT has healed the same target during a certain lapse of time. Or even more, being able to cancel a HoT on a target to restore instanly the amount of health that was left for it to heal. Perhaps this could evolve into a passive ability that allows the player to avoid cancelling the HoT.
They could make geomancer as an alternate conjurer path. I wouldn't mind a healer geomancer that worked similar to what FF11 tried doing to recreate it as a support class.
For those that don't know a geomancer is very similar to a shaman.
Reraise. I really miss Reraise from FFXI and would love to see it return.
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