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  1. #51
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    What you want it nerfed cause rng is not nice to you even though you know other people that have completed more then one?
    (0)

  2. #52
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elmeron View Post
    They shouldn't have such a disparity between how long it takes to get to the next ilvl for weapons versus other gear. It makes zero sense.
    The relic series is an extra optional path. You do not have to get it at all. You could go for drops in the regular end-game progression and token weapons. The token weapons, especially, are virtually guaranteed weapons. There's no disparity between weapons versus other gear.

    The Relic is extra.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #53
    Player
    Elmeron's Avatar
    Join Date
    Jan 2012
    Posts
    223
    Character
    Ironica Acinori
    World
    Faerie
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Zfz View Post
    The relic series is an extra optional path. You do not have to get it at all. You could go for drops in the regular end-game progression and token weapons. The token weapons, especially, are virtually guaranteed weapons. There's no disparity between weapons versus other gear.

    The Relic is extra.
    So, other weapons go to i135? I was under the impression only relic weapons went to i135. If that's not true than I am misinformed.

    My point on how SE implements their systems with sub-time in mind vs. the fun factor, still stands though. The only reason it's the way it is, is to try and get players to stay subbed longer. And that is just a BAD reason.
    (0)

  4. #54
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elmeron View Post
    (cut for post limit)
    Well the 135 is a reward for sticking with the quest line for so long. But otherwise the relic isn't necessary if you've been following the patch with your progress. As for the sub time...well...it's hard to design fun content that keep drawing people back. I'd be interested if anyone can come up with an actually successful MMORPG that had something "fun" that was making people go back, and that "fun" could, in no way, be seen as just drawing out play time.

    I mean, one could argue that any reward based on a probability is there to draw out play time...

    I'm not defending the way this is. In fact I hate un-capped RNG. But that's just the way it is. The relic, however, is something that can, in reality, be ignored completely without significant drawback on game progression. So I'm willing to accept it as something that's just designed for people who have the time to spare---in which case we may simply not be the group for whom it was designed.

    Just like PVP. I don't touch PVP at all. So I don't argue that I should get those PVP gear models in content that I find fun. Those models are designed for people who find PVP fun. That's just how it is.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #55
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Elmeron View Post
    So, other weapons go to i135? I was under the impression only relic weapons went to i135. If that's not true than I am misinformed.

    My point on how SE implements their systems with sub-time in mind vs. the fun factor, still stands though. The only reason it's the way it is, is to try and get players to stay subbed longer. And that is just a BAD reason.
    Dreadwyrm weapons from The Final Coil of Bahamut - Turn 4, drops i135 weapons. However, the Zodiac Weapons are technically the "most powerful" weapon in the game at the moment.
    (0)



  6. #56
    Player
    Elmeron's Avatar
    Join Date
    Jan 2012
    Posts
    223
    Character
    Ironica Acinori
    World
    Faerie
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Zfz View Post
    As for the sub time...well...it's hard to design fun content that keep drawing people back. I'd be interested if anyone can come up with an actually successful MMORPG that had something "fun" that was making people go back, and that "fun" could, in no way, be seen as just drawing out play time.

    I mean, one could argue that any reward based on a probability is there to draw out play time...

    I'm not defending the way this is. In fact I hate un-capped RNG. But that's just the way it is. The relic, however, is something that can, in reality, be ignored completely without significant drawback on game progression. So I'm willing to accept it as something that's just designed for people who have the time to spare---in which case we may simply not be the group for whom it was designed.

    Just like PVP. I don't touch PVP at all. So I don't argue that I should get those PVP gear models in content that I find fun. Those models are designed for people who find PVP fun. That's just how it is.
    I am used to RNG in my MMORPGs. I've been playing MMORPGs for a while now, but FFXIV has the worst RNG in any game I've ever played (besides F2P crapware games). Every system seems to involve RNG somehow. Even a mini-game like Triple Triad has it (I literally spent 3 days in a row spamming an NPC to get 30k mgp for something I wanted because the patch that was supposed to increase mgp for winning is total bullcrap and only increased mgp payout by 10-30 mgp for each NPC while also increasing how much mgp it takes to play NPCs, basically making the patch for TT pretty pointless, at least from what I've seen. During those 3 days I only managed to get 3/5 cards the NPC drops). It's a tad ridiculous.
    (0)
    Last edited by Elmeron; 04-26-2015 at 09:01 AM.

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