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  1. #2
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Tattoos are static, I imagine for each type, there's probably 4 bytes, or 8 bytes max. AABBCCDD EEFFGGHH
    Where AA is the type, BB is the color, CC is whether or not the tattoo is reversed.. and probably DD for whether the tattoo is active or not. Point being, that's not a lot of data and it is a static value until you visit a hairdresser, so if SE decided to save some character data by getting rid of tattoos, that's probably equal to being able to give us maybe 4 extra inventory slots.. Not a lot


    Point being, since we don't have direct control over the exact location of the tattoo, I don't think the tattoos take up that much character data to begin with. Just because each hairstyle has thousands if not millions of threads of hair (maybe not million in this game..) Does not mean that all that's included in your character data, your character data just says which style, color, and highlights. Reserving character data for each strand of hair would be a horrible way to program. Same goes for tattoos.
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    Last edited by GenJoe; 04-26-2015 at 06:00 AM.