I'm envious, I'll admit that. I don't have nearly as much time as I used to!

I'm envious, I'll admit that. I don't have nearly as much time as I used to!
Thanks and good luck to you too.
When you have this feeling to craft for your self and the benefit of others around you, it will go a long way. The fun part of making something and giving to the people you know, was the origin that started the train and it's chain reaction. It was also the begining motivations source for most of us crafters. Back in the old days i used to craft a full inventory of gears for a company chest using my first 100k gil. Seeing people taking it off the chest and use it for their lvling was a satisfying thoughts. Not trying to potrait a nice angel & heaven picture, but sometime the good feeling u get makes ur day better to try new different things.
Last edited by littleyi; 04-24-2015 at 06:49 PM.
The problem with your approach is.. is that just because you can't make million gil in an hour, you assume nobody else can. But really, if you have the right resources and the know how, it's quite simple.
You could just as well argue that assuming an average American salary of $50k/yr (rough figure). People that make 300k/yr salary must work 240hrs a week to meet their financial success. We all know that is not the case. Same goes for the game.
Sure, there are brutes who make game money simply by playing 20 hours a day, but I assure you, it can be done in considerably less time than you suspect.. Just because you set a limit for yourself, don't assume the same limitations apply to other people. You are not the standard of which to set the rest of humanity upon, I play about 2 hours a day max, on my days off perhaps 6hrs+ but I can still manage to make few million gil each week quite easily. Not everybody has to make a sacrifice to succeed at something.
P.S. I agree with you on the seriousness of gaming addiction, I've seen a friend or two go through that and perhaps have had my own problems with obsessive gaming when I was younger, but it is uncalled for to assume that the OP suffers from any of the problems you described just because it is out of your capacity to comprehend.
Really, you might as well watch the Olympics and say that all the athletes must be doping up because you can't run a 100m dash in 10 seconds..
Last edited by GenJoe; 04-24-2015 at 08:19 PM.


If you have a hundred billionaires and you flood an economy with money to create millions of billionaires then being a billionaire isn't as rich as it used to be. I don't know what to say if you don't understand that.
Of course those of us with gil all know this was part of SE's strategy to redistribute the wealth. First reduce everyone's gil by 1/10 and then bring 10 times times the gil into the game as new money so that people can "catch up" easier. The rate of new gil into the game is probably higher now than it was in 1.23
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Tbh, that kind of strategy would backfire terribly with the amount of advantage the veterans have.. They would gobble up most of the new money anyway.
I do think that a lot of the 1.0 riches didn't really flood the game too much because 2.0 brought in a considerable amount of new players to made it all moot. I don't believe it was SE's strategy that fixed it.
Either way, I think they made the gil farming strategies so narrow and painstakingly grindy that most people who are farming gil have to have ad-hoc strategies.. That already cuts down the number of people competing and leaves enough share of the pie to the few that would bother with it. On the good side, there's really not much you can do with gil past the certain basics, so the gil farming is not a necessity
#5 and my favorite.
5. Flood flood flood
Last edited by GenJoe; 04-24-2015 at 09:08 PM.

Uh. Ignore this negativity, OP, you have my congratulations. I know quite a lot of people who make insane amounts of gil because they simply have the time, opportunities and will to do it. People trying to find excuses to make you look bad are just ridiculous, specially because you never tried to bring anyone down in the thread. I, for one, feel more motivated than envious of your achievement. Keep up the good work![]()
Haha. Valid approach.. Competition in my world are stift. (And i guess its the same everywhere) I do meet people who tries to cover every single item every day every week every hour. Although ideally we all would lke to do to maximize opportunity. However after considering the opportinuty cost and QoL, i decided to leave some segment to the rest of the hardcore crafters. Would reco avoid the perfectionist path or attempting to do everything. Do what we can in the most time effective manner and take breaks if you are feeling burnout. End of the day, it's just a game.
Thanks for the kind words. I have been in various MMO. And i know the gaming community well to be expecting and to handle these criticism. I once read a post in this forum "Even though you can create the most perfect environment where people are holding hands leaping through a field of flowers happily, someone will still just come out and tell you that you are doing it wrong". Gotto tell you, i love the peeps in this community sometimes. xD
Game QoL is more important to me at this point. Finding friends to play the game together. But i wish the ongoing crafters best of luck and happy karafuting.
Last edited by littleyi; 04-26-2015 at 09:10 AM.
As ironic as it is, for all my talks of people being able to make gil without being a brute.. That's actually my favorite way of working the MB..
I just craft little bits each day for a week or so then flood the crap out of the market (a couple different commodity, I don't spread my efforts)
Every week or so I just unload everything I've made and take over for a couple days. I think my retainers have had enough presence that most people won't go into a price war with me because they know I'm no more than a temporary nuisance for a couple days.
It's not the most efficient, but it seriously cuts down the time spent adjusting prices and I can still sell while afk as I'm not getting undercut by competition.
That is actually a more sane way of playing the MB. Take the average price index and leave your item there for a week. Of course there will be other sellers who camp and lives at the mb. Sometime when they undercut each other everyday, by the time they sold theirs its about 30% of the average price index. (Example 500k price index undercut till 250k, profit of 30k). After a week you might sold yours at 80% of the price index (example sold at 400k, profit of 180k.) In a way you just sold 6x item compare to the first few hardcore sellers. Emphasis on "might", this is sometime only works on item where demand > supply. We aware that hardcore crafters might just relist their item again and again. Situation depends on market and the aggressiveness of competitor you are dealing with.
But when you are pretty much done with the mb and just wants to enjoy QoL and other game contents, your approach is recommebded.
Understandable. Yeah It isn't easy to sit there 2-4 hours looking at just number crunching and a panel of progress, durabilIty, quality or even the pre-planning for quick synthesis. Crafting isn't the only way, however from what we've seen and observed, other methods like SB, synthesis also requires some extent of grinding. I guess this is part of the mmo elements that we cannot deny or escape from.. It is the key core foundationa nd KPI when they develope a MMORPG. I reco you choose a method that you like and best fits your style.
Last edited by littleyi; 04-26-2015 at 07:59 PM.
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