Quote Originally Posted by Aistaraina View Post
Never had that issue on any modern PC. Unreal3 suffers on consoles, yes.



Portal 2 and Crysis 2 seriously beg to differ.



Did you fail to notice how linear, and enclosed the FFXIII environments are? Of course you can render tiny little areas with no texture popping. For god sake, Unity3D can do what that game does.



It does? All I hear is engine limitations and server issues as excuses left and right.

Stop being so narrow minded and bowing down to everything SE does. The engine fails. Period. From a technical, and graphical standpoint.
The linear story and areas werent because of the engine in ffxiii, they were because loads had to be cut out because 360 uses dvds and they would have been looking at about 6 disks, to play ffxiii, did you see any of the problems we are having in ffxiv, on gran pulse? because that was a large open area, if not everything you say about crystal tools failing period holds no merit.