Right so I read over this post of yours and well... It's not good. I'm gonna break down my thoughts on it;
The increases to current skills: Sure ok I get this one, being the base spells they could probably do with a little boost since you do use them while Fester is down on SMN, or when you don't need Dots or to heal as SCH. Tri Disaster has been needing a buff for a while so that'd be nice... However making the dots have a chance to be instant cast? No, that would be far too broken. So yes to damage buffs, but that other stuff, no.
Primal Rage: Considering the 40% buff to attack power you get when using Rouse and Spur, adding on even more to this would be a little broken especially with how much you want it to do/how often it triggers. So no this would be a bad idea.
Bio 3: While I do imagine they will be adding more dots to our rotation, your description is not good for this. A constant damage down effect could continually be tossed up with this, and if you toss in what Paladin already has with Rage of Halone lowering strength, this one is a bust. Add in the fact Warrior can ALSO do this makes it a moot effect... We have Virus for lowering damage you know.
Black Hole: While I agree we could use a better AoE than tri disaster, this doesn't work with the whole 'gather enemy' thing. Could you imagine the number of trolls who would use this just to piss a lot of people off in something? I can cause people probably would.
Evokar Stance: Sch can use Cleric Stance for a reason, so not needed. Next.
Scourge: Doesn't seem necessary to be honest. Seems like a badly tweaked shadow flare.
Pets: We're quite likely going to get these sooner or later, that much is given. A third fairy is not reeeally needed though maybe give Eos a kind of aoe heal for level 55 or something. (Also Saki? Sounds like you kind of want something with your name to be part of the game Sakura.)
Rainbow Dust: Breaking the class 101 right here. Sure you have your little reduction thing... but healing and Leeches in the same go? No. This is a ridiculous idea and just doesn't make any sense to how a healer is supposed to work.
Aethertap: Lustrate is all I'm going to say about this one. Also using 15% of your MP for a 300 potency heal? Are you insane?
Blessed Mark of Healing: In short, broken like your rainbow dust thing. Getting what would be basically a free heal on a player while healing someone else? Hell no, that would make SCH a damn joke to bother playing (And yes I play both SMN and SCH so I know what I'm talking about here.)
In conclusion to everything you've posted here... No. A lot if not all of these little suggestions would make the class worse not better. Does some stuff need to be tweaked? Sure it does but making it so over the top like you're suggesting? Not going to happen... I don't really get why so many people think that SMN/SCH needs all these weird changes done to it, I've been playing the class since I started a year and a half ago and it doesn't add up to what I know.
A SMN is already a killer with single target DPS (my dots + Fester + Pet damage can soar up there with criticals.) It also makes for good back up with the Resurrect spell it has and is rather versatile in what it can do.
A WHM/SCH combo is also pretty amazing. A lot of people get on it for it's lack of super group heals like WHM but those barriers it has it what it's true purpose is. The WHM does the group healing while the SCH mitigates damage while getting back up from the pet.
So please do us a favor, stop trying to break what's currently not broken please. We're bound to see a lot of good changes to classes when the expansion drops and to be perfectly blunt? We won't see anything you suggested here.

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