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  1. #1
    Player
    Nyantos's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Patricia N'yantos
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    My solution for TT Tournament is simple:

    Let Players only be able to play once against a other Char.
    Means - you have do play against 45 different Char to use the 45 times you can play.

    (If it was already said somewhere - sorry, to many Threads to find/search this)
    (0)

  2. #2
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nyantos View Post
    My solution for TT Tournament is simple:

    Let Players only be able to play once against a other Char.
    Means - you have do play against 45 different Char to use the 45 times you can play.

    (If it was already said somewhere - sorry, to many Threads to find/search this)
    That would not help at all. For perfect cheating you need more people anyway, since the first time bonus is very big.
    (0)

  3. #3
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by RobinRethiel View Post
    That would not help at all. For perfect cheating you need more people anyway, since the first time bonus is very big.
    I think to make it completely fair you need to have some element that make it impossible to organise a cheat session or at least make it so you need days and or weeks to make it happen.
    They already start good with the 45 game matches as this means you cannot have alt to match this (8 character would be 6 people at least) or a whole LS of people surrender win to you.

    I think a score system that count your win/lost ratio could encourage people to play at their own level.

    If you have +7win -6loss that give you a +1 rating now anyone challenge a +1 rating could get a boost or 'normal' score.
    If you challenge anyone who rating is less then you earn less, and more for difference in rating.

    No score based on deck or cards played, or first time bonus. 100+/- rating.

    The more matches you play and win the harder it would be to find a better match (you would have ppl setup party finder to find X rated players).

    Someone that lost 30 match could potentially earn 130 point for a win against a zero player but they would have already lost most points.
    It would eliminate farm as you could not get wins from someone less rating than you or you would be wasting your points etc.
    (0)

  4. #4
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Haru View Post
    I think to make it completely fair you need to have some element that make it impossible to organise a cheat session or at least make it so you need days and or weeks to make it happen.
    They already start good with the 45 game matches as this means you cannot have alt to match this (8 character would be 6 people at least) or a whole LS of people surrender win to you.
    Literally by 8AM on tourney open date on Goblin, the number 1 guy had about 6200pts and 5 of his alts were in the top 10. Some of the alts at the bottom had over 3k points with less than 10 wins.

    They did not "start good" by increasing the amount of matches you play per week. If anything, that made it that much harder to legitimately reach the top 20.

    The very first tourney had 15 matches, and I was able to win 9 legit with 5 draws and a loss. I held 3rd until people knocked me down to 9th on the Monday before the tourney end when they found out how to exploit. Obviously now, it's nigh impossible to even break the top 20 without exploiting, but when you had less matches the point values weren't as skewed as they are now, and you could possibly play and win 15 matches with good enough ratings to at least place.

    1st place on my server had ~6200pts. 2nd and 3rd had PF's up on Monday paying people per win with criteria that needed to be met to award bonus points for each win. 2nd and 3rd place didn't even break 5000pts but got damn close. I had 3900pts - 45 matches 29 wins / 3 losses / 13 draws. I played a few of my final ones against an NPC because couldn't find anyone to accept games against me anymore. I was in 9th place on Monday morning.

    I was completely knocked out of the top 20 by Monday afternoon by people with as many wins as matches played. These people literally waited until the final hours of the tourney before they finished their exploits.


    TL;DR: Increasing the amount of matches played did absolutely nothing to hinder exploiting, and consequently actually made it tougher to place in the top 20 (which comes with reward benefits enough to make this a problem as well).
    (3)