People who keep commenting that its the same skills as PLD and WAR, well that was going to be obvious because when they tried to make WAR different at the start of the game it got thrown away because it had no damage mitigation and was discarded because it was unable to main tank coil using the mainstream strategies so they turned WAR into PLD by jamming dmg mitigation on a bunch of things and buffing Defiance.
If square made a tank different to the current PLD/WAR dmg mitigation tanking then the DRK would be again discarded when it comes to using cool downs for absorbing hits necessary to beat the newest raid teir.
Plus it says EXCEEDED damage is shared between players which would imply any damage AFTER the 1 hp would be shared, not very trolling if you use it at full hp.
Furthermore it was noted this is old information from last year and is likely to of been heavily modified by now. Nocturnal Fear seems massively overpowered for speedrunning cone stun (since they seem to hate speedrunning, why give DRK a skill that makes it easier) Even more so if you get a sch/smn to spread dot's.
I was hoping to find a Provoke equivalent skill as if I see Drk hold onto one of those it would either mean it is NOT cross classing GLD or has no cross classes at all.
Personally I wouldn't say it's too far off a testing skill set as it does seem to be kind of a wishlist of skills that would likely get nerfed down after some testing, things like Flash that does slow instead of blind, cone aoe stun, silence, berserk with no drawback and the scariest skill of all:
Essentially that is a stack and absorb skill, DRK could use that alongside evil omen and immortal conviction (45% damage mitigation + 40% Max HP buff) An i130 PLD with full VIT accs is likely to have 9000+ hp with 40% onto that they get 12600 hp with 45% mitigation, if you had an AOE that did 4k raid wide you would take 2k per person x7 = 14k + 4k for yourself = 18k minus 45% mitigation = 10800 dmg, that would make eating any big aoe attack almost trivial, you could combine that with oath of blood just in case and you would just reflect any additional damage over your max hp at a mitigated rate back to the players you absorbed it from. That would be in a perfect scenario, you could atleast use it to protect healers and halve their aoe dmg, if this is the case you would easily see DRK being the new speedrun AND world first tank (considering healers have the least HP and are the most likely to die after DRG's magic dmg defense buff from unavoidable aoe's) It would provide not only personal mitigation similar to PLD but also cone aoe stuns for adds and a silence for unstunnable boss magic skills.Thirst for Justice
Increases maximum HP by 40% and restores the amount increased for 15s.
Takes a half of damage from all nearby party members 10y or closer.
Cooldown: 180s
Seems a little too OP for them to be what is likely to be released, alongside a bunch of traits that could enhance those skills and other supplementary skills to go alongside.

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